Zombies Plus Workshop
Advertisement
Zombies Plus Workshop
“Specialized Weapon Variant is a new weapon class. Just as the name implies, they are specialized versions of regular weapons, but this is not always the case. When our good friends over at Tachibana Games introduced these weapons in Call of Duty: Resistance, they did receive some negative criticism on how they were acquired, yes, but they didn't stop making 'em.

So when my studio was given the go-ahead to creating the first Rose Squad game, we kept on what they did, but then we thought of something that could even make them better. And that was weapon perks. Since we released the Korman Empire Weaponry Crate, all SWVs that followed now had a weapon perk. So its safe to say we aren't out of ideas for these weapons or perks.”
Anakin Nakamura, design director on Call of Duty: Age of Extinction

Specialized Weapon Variants are a new class of weapons that were first introduced in Call of Duty: Resistance as part of post-launch DLC Seasons. They made their return in Call of Duty: Awakening of the Hive, Call of Duty: Extinction and its sequel Call of Duty: Age of Extinction, added in Call of Duty: Zombies as part of a major content update. In Call of Duty: Extinction, they were developed further as of the release of the Korman Empire Weaponry Crate, Specialized Weapon Variants began receiving their own weapon perks which were unique to that SWV.

The weapon class is set to return in Call of Duty: Rise of the Hive and Call of Duty: Retribution, both of which Nakamura Interactive are involved with development.

Specialized Weapon Variants are not customizable, meaning they cannot be equipped with additional attachments or weapon camouflages. As such, each SWV has their own unique weapon camouflage. However, the only customizable SWVs are the Dokkaebi, Muted, Pulse, The Rook, An Echo and Your IQ; all of which were introduced in Call of Duty: Awakening of the Hive as part of the Special Forces Update.

All SWVs have a rarity associated with them that range from Common to Ancient. SWVs added with the Eclipse Warfare Trilogy Crate are the only SWVs with the Experimental rarity, however they were also added in both Call of Duty: Extinction and Call of Duty: Age of Extinction as Rare SWVs.

Confirmed at Gamescom 2028, design director Anakin Nakamura revealed that select Specialized Weapon Variants return in Call of Duty: Retribution as "Reprisals", and will have much wider customization options in the form of SWV Attachments and Masterworks; a mechanic that will further improve and increase the efficiency of Weapon Perks, and the process to unlocking Weapon Perks have been improved.

Guide to SWV Creation[]

Main article: Specialized Weapon Variant/Creation Guide

Specialized Weapon Variants[]

First Generation[]

  • Red Star AR-160 - Common
  • Red Star FN57 - Common
  • Rebel - Common
  • S.A.S. - Uncommon
  • QBB-95 Assault - Uncommon
  • KSG Assault - Uncommon
  • TX-82 - Uncommon
  • SAR-21 TacForce - Uncommon
  • G36C TacForce - Uncommon
  • LSAT TacForce - Uncommon
  • KSG TacForce - Uncommon
  • MC-R870 TacForce - Uncommon
  • MP5 SpecForce - Uncommon
  • UMP-45 SpecForce - Uncommon
  • KSG SpecForce - Uncommon
  • DC-15 - Uncommon
  • DC-15A - Uncommon
  • DC-15LE - Uncommon
  • DC-17 - Uncommon
  • DC-17m - Uncommon
  • Z-6 RBC - Uncommon
  • BT X-42 Flamethrower - Uncommon
  • PLX-1 Missile Launcher - Uncommon
  • RPS-6 Rocket Launcher - Uncommon
  • Glock X - Uncommon
  • Closed Fist - Uncommon
  • Open Hand - Uncommon
  • Song of Peace - Uncommon
  • Crescent Rose - Rare
  • BloodRose - Rare
  • Yuri Nakamura - Rare
  • Extinct ARX-160 - Rare
  • Extinct SA-805 - Rare
  • Extinct K-Vector - Rare
  • Extinct Bizon - Rare
  • Extinct LSAT - Rare
  • Extinct MP-443 - Rare
  • K-Vector Assault - Rare
  • M39R Assault - Rare
  • TXR-98A - Rare
  • M2-Browning X1 - Rare
  • M98B XIII - Rare
  • MNU-21 - Rare
  • MNU-338 - Rare
  • M4A1 SpecForce - Rare
  • M249 SpecForce - Rare
  • Little Cautious Rubes - Rare
  • Yuzuru's Avenger - Rare
  • Needler - Rare
  • Hisako's Bullet - Rare
  • Delta 6-4 - Rare
  • Mauler Mk. II - Rare
  • Emperor's Hand - Rare
  • Grimm Slayer - Rare
  • Crescent Rose (M4X1) - Rare
  • Myrtenaster (X44 Revolver) - Rare
  • Gambol Shroud (Glock 64) - Rare
  • Ember Celica (SPAS-12 Mark II) - Rare
  • Cut and Run - Rare
  • Machina Dei 4 - Rare
  • Dreaded Venture - Rare
  • Mauler Mk. II - Rare
  • Merciless - Rare
  • Telesto - Rare
  • Sturm - Rare
  • Hazard of the Cast - Rare
  • Call of Service - Rare
  • P99 Mark II - Rare
  • Play of the Game - Rare
  • Sweet Business - Rare
  • Battleheart - Rare
  • Suppressor Royale - Rare
  • Scourge of Fire - Rare
  • Rain of Oblivion - Rare
  • Scareless Kick - Rare
  • Mauler Mk. II - Rare
  • Ghost - Epic
  • Roses M416 - Epic
  • Roses P226 - Epic
  • 501st SAR-21 - Epic
  • 501st M240B - Epic
  • 501st MG-4 - Epic
  • 501st UTS-15 - Epic
  • 501st SPAS-12 - Epic
  • AR160 Assault - Epic
  • M240B Assault - Epic
  • M39 DMR Assault - Epic
  • MP-443 Grach Assault - Epic
  • MP-40 Mark III - Epic
  • Hunter - Epic
  • Queen's Honour - Epic
  • Muted - Epic
  • Pulse - Epic
  • The Rook - Epic
  • An Echo - Epic
  • Scorpio - Epic
  • Emperor's Eye - Epic
  • Rose Squad - Epic
  • Uriah Varanee - Epic
  • Queenbreaker - Epic
  • Kingmaker - Epic
  • Black Talon - Epic
  • The Colony - Epic
  • Gravition Lance - Epic
  • Lord of the Dragons - Epic
  • The Jade Rabbit - Epic
  • Telemachus-C - Epic
  • Breakneck - Epic
  • Distant Relation - Epic
  • Drifter's Trust - Epic
  • Belladonna's Touch - Epic
  • First Love - Epic
  • Last Love - Epic
  • Angel's Sight - Epic
  • Blackburn's Coil - Epic
  • Misfit - Epic
  • Candy Corn - Epic
  • Emperor's Eye - Epic
  • Ember Celica - Legendary
  • Miló - Legendary
  • Crescent Rose - Legendary
  • StormFlower - Legendary
  • Myrtenaster - Legendary
  • Gambol Shroud - Legendary
  • Magnhild - Legendary
  • Lady of Justice - Legendary
  • Kusarigama - Legendary
  • Ironwood - Legendary
  • Shadow PPSh-41 - Legendary
  • Shadow Mosin-Nagant M91 - Legendary
  • Shadow SKS - Legendary
  • Shadow Bren LMG - Legendary
  • John R. - Legendary
  • Your IQ - Legendary
  • Dokkaebi - Legendary
  • Aggressor's Rage - Legendary
  • Classic Vibes - Legendary
  • Ravager - Legendary
  • Angel's Death - Legendary
  • Spectrum - Legendary
  • Excavation - Legendary
  • Massive Punch-9 - Legendary
  • Lightning of the God - Legendary
  • Aggressor's Rage - Legendary
  • Hard Light - Legendary
  • Crimson - Legendary
  • Le Monarquè - Legendary
  • Heartbreaker - Legendary
  • The Vow - Legendary
  • The Last Word - Legendary
  • Blood of Suban - Legendary
  • White Scar - Legendary
  • SPNKR Prime - Legendary
  • SPNKR-X - Legendary
  • Thomas' AK-12 - Limited/Legendary
  • Angel's Forest - Legendary
  • Preserver - Legendary
  • IKELOS SR V1.0.1. - Legendary
  • Vestian Dynasty - Legendary
  • Transfiguration - Legendary
  • R-Mark I - Limited/Ancient
  • Fallen MP-40 - Ancient
  • Fallen Gewehr 98 - Ancient
  • Fallen StG 44 - Ancient
  • Fallen MG 42 - Ancient
  • Fallen M1911 - Ancient
  • Yuri's Last Breath - Ancient
  • Makarov's Will - Ancient
  • T-100 - Ancient
  • Daydream - Ancient
  • The Valentine - Ancient
  • Longest Winter - Ancient
  • Prometheus Lens - Ancient
  • Ace of Spades - Ancient
  • Loaded Question - Ancient
  • Verdant Punch-9 - Ancient
  • Delirium - Ancient
  • Fallen Angel - Ancient
  • CERBERUS - Ancient
  • Arbalest - Ancient
  • One Thousand Voices - Ancient
  • M4X1 - Experimental/Rare
  • TXs-6 - Experimental/Rare
  • TXR-104 - Experimental/Rare
  • DTn-64 - Experimental/Rare
  • TXB-10 - Experimental/Rare
  • DTe-12 - Experimental/Rare
  • X2h Flamethrower - Experimental/Rare
  • Mk II - Ultimately Limited/Epic
  • Classic Vibes - Ultimately Limited/Epic
  • Unholy Stigmata - Ultimately Limited/Epic
  • Bursting Stars - Ultimately Limited/Epic
  • Shadow's Reaper - Ultimately Limited/Epic

Second Generation[]

In Futuristic Zombies, SWVs do not have a Rarity attached to them. The majority of SWVs are part of a Series that share a universal trait between them.

  • Mirage Series
    • Hardlight
    • Misfit
    • Security Measures
    • ShellShock
    • Sidekick
  • Bonnie
  • Clyde
  • Hayashi
  • Synth Slash

Third Generation[]

Weapon Variants[]

Weapon Variants are very similar to Specialized Weapon Variants. The difference between the two is Weapon Variants do not feature Weapon Perks and only have Attachments that cannot be unequipped.

  • Admiral's Pride
  • Airshot
  • Apple Pie
  • Beefeater
  • Belladonna
  • Black Betty
  • Black Diamond
  • Blue Dwarf
  • Callahan
  • Chupacabra
  • Corpse Maker
  • Crimson Pools
  • Dread
  • Dream Dasher
  • Dream Maker
  • Dusk
  • Elk Rut
  • Enforcer
  • Eradication
  • Flood
  • Ground Splitter
  • Guard One
  • High Noon
  • Hoser
  • Ironed Out
  • Judgement
  • Keepsake
  • Kismet
  • Mortal Coil
  • Muck and Mire
  • Obsidian Carat
  • Omega
  • Palliser
  • Severance
  • Ruby Rampage
  • Sunset Hue
  • The Frontier
  • Thunderclap
  • Utilitarian
  • Web Weaver
  • Wendigo
  • White Out

Attachments[]

  • Frames
    • Improved Frame - Well-rounded grip, reliable and sturdy.
    • Light Frame - Exceptional handling and recoil control.
    • Precision Frame - Better recoil control and Precision damage.
    • Assault Frame - High damage, low recoil control.
    • Two-Shot Frame - High damage, twin-firing frame.
    • Tactical Frame - Built-in stabilizers increase accuracy and recoil control.
    • Aggressive Frame - Modified mechanisms for faster bullet velocity.
    • Heavy Frame - Slow rate of fire and improved damage.
    • Rapid Frame - Increased rate of fire and low recoil control.
    • Veist Frame - Significantly increased recoil control and accuracy. — exclusive to The Spider
    • Cluster Frame - Rockets spawn cluster bombs upon detonation. — exclusive to Rocket Launchers
    • Twin-Launch Frame - Twin-rocket firing frame. — exclusive to Rocket Launchers
    • Pin-Point Frame - Slug firing frame. Exceptionally increased accuracy. — Shotgun exclusive
  • Ammunition
    • AP Rounds - Increased armour penetration.
    • FMJ Rounds - Increased barrier and wall penetration.
    • Incendiary Rounds - Can cause Burning to enemies.
    • HE Rounds - Damages enemies with splash damage.
    • Stun Rounds - Adds concussive effect to enemies, causing distortion.
    • Tracer Rounds - Track enemies who are displayed on mini-maps.
    • Sabot Rounds - Increased damage to vehicles and aircraft.
    • Blackout Rounds - No visible bullet tracer and slightly increases range.
    • .45 Hollow Point 12-Round Mags - Two-Round Burst for increased damage but slower bullet velocity.
    • .458 SOCOM Rounds - Conversion to .458 SOCOM Rounds for increased damage and range.
    • .458 SOCOM Tracer Rounds - Conversion to .458 SOCOM Rounds for increased damage and range. Track enemies who are displayed on mini-maps.
    • AP Shells - Increased armour penetration.
    • FMJ Shells - Increased barrier and wall penetration.
    • HE Shells - Damages enemies with splash damage.
    • Slug Shells - Changes shells to 12 Gauge Slugs for single-shot kills.
    • Dragon's Breath 6-R Mags - Loaded with flame-spewing shells, leaving pools of fire on surfaces and targets on impact.
    • Incendiary Grenades - Damages enemies overtime with splash damage.
    • Flame Energy - Damages enemies overtime.
    • Snake Shot - Changes rounds to buckshot Shells, increased close-range damage.
    • AP-FMJ Rounds - Increased penetration of armour, barriers and walls.
    • AP-FMJ-S Rounds - Increased armour, barrier and wall penetration and damage to vehicles and aircraft.
    • AP-I Rounds - Increased armour penetration can cause internal Burning.
    • AP-FMJ Shells - Increased penetration of armour, barriers and walls.
  • Magazines
    • Extended Chamber - Increased chamber capacity.
    • Extended Mag - Increased magazine size and reload time.
    • Fast Mag - Greatly decreased reload time.
    • Dual Mag - Decreased reload time.
    • Ammo Pack w/Belt-Feeder - Belt feeds rounds into weapon. Significantly increased magazine size.
    • Drum Mag - Greatly increased magazine size and reload time.
    • Extended Fast Mag - Increased magazine size and decreased reload time.
    • Double Drum Mag - Greatly increased magazine size and reload time.
    • 200 Round Mags - Great increase to magazine size and reload time. — exclusive to LMGs
    • 100 Round Mags - Great increase to magazine size and reload time.
    • 60 Round Mags - Great increase to magazine size.
    • 45 Round Mags - Increase to magazine size. — exclusive to SMGs
    • 32 Round Mags - Increase to magazine size. — exclusive to Sidearms
    • 27 Round Mags - Slight increase to magazine size. — exclusive to Sidearms
    • 21 Round Mags - Increase to magazine size. — exclusive to Sidearms
    • 20 Round Mags - Increase to magazine size. — exclusive to Marksman Rifles
    • 17 Round Mags - Increase to magazine size. — exclusive to Sidearms
    • 15 Round Mags - Slight increase to magazine size. — exclusive to Sidearms and Marksman Rifles
    • 10 Round Mags - Slight increase to magazine size. — exclusive to Sidearms
    • 7 Round Mags - Increase to magazine size. — exclusive to Sniper Rifles
    • Tube Extension - Allows for two extra shells to be inserted. — exclusive to Shotguns
    • Ionized Battery - Increased battery power and reload time.
    • Enhanced Battery - Battery Power is increased by 50.
    • Enhanced Cells - Less Battery Power is drained when firing.
  • Launcher Casings — Rocket Launcher exclusive
    • Alloy Casing - Reduced rocket weight, increased reload speed but decreased projectile velocity.
    • Black Powder Casing - Increased blast radius but decreased recoil control.
    • High-Velocity Casing - Increased projectile velocity and reload speed, but decreased accuracy.
    • Implosion Casing - Increased projectile velocity and blast radius.
    • Impact Casing - Increased direct-hit damage but decreased recoil control.
  • Barrels
    • Integral Suppressor - Prevents mini-map and sound detection. Damage and range are decreased. Muzzles cannot be equipped.
    • Short Barrel - For CQC engagements. Greatly decreased range.
    • Light Barrel - Range is decreased but bullet velocity is increased.
    • Elite Barrel - Bullet velocity is increased.
    • Long Barrel - Increased base range.
    • Elite Long Barrel - Increases base damage and bullet velocity.
    • Advanced Barrel - Stabilizing barrel. Recoil control is increased.
    • Elite Advanced Barrel - Recoil control and bullet velocity are increased.
    • Heavy Barrel - Increased damage over longer ranges.
    • Heavy-Long Barrel - Increased range and damage over longer ranges.
    • Elite Heavy Barrel - Increased bullet velocity and damage over longer ranges.
    • Advanced Heavy Barrel - Increased recoil control and damage over longer ranges.
    • Modified Choke - Decreased pellet spread. Increased accuracy.
    • Full Choke - Greatly decreased pellet spread. Increased accuracy.
    • Hybrid Choke - Prevents mini-map and sound detection. Decreased pellet spread.
    • Advanced Choke - Exceptionally decreased pellet spread. Great increase to accuracy.
  • Launcher Barrels — Rocket Launcher exclusive
    • Hard Launch - Great increase to projectile velocity.
    • Quick Launch - Increased velocity and handling.
    • Volatile Launch - Increased blast radius but decreased projectile velocity.
    • Linear Compensator - Slight increase to projectile velocity and recoil control.
    • Assault Launch - Great increase to damage, blast radius and projectile velocity.
  • Coils — Fusion Rifle exclusive
    • Liquid Coils - Slower-building charge for higher damage.
    • Accelerated Coils - Faster charge but decreased damage.
    • Particle Coils - Increased recoil control but decreases bolts.
  • Firing Types
    • Adverse-Fire - Greatly increased rate of fire.
    • Rapid-Fire - Increases rate of fire.
    • Automatic - Standard firing mechanism.
    • Semi-Automatic - Semi-automatic firing mechanism.
    • Three-Round Burst - Three-round burst firing mechanism. Increases accuracy.
    • Single-Round Fire - Single-round firing mechanism. Greatly increases accuracy.
  • Sights/Scopes
    • Red Dot Sight - Zoom magnification is increased while also slightly boosting range while ADS.
    • Reflex Sight - Zoom magnification is increased while also slightly boosting range while ADS.
    • Integral Reflex - Zoom magnification is increased while also slightly boosting range while ADS.
    • Holographic Scope - Zoom magnification is increased with a slight increase to range while ADS.
    • Holo-Hybrid - Holographic Scope with an ACOG attached.
    • ACOG Scope - Zoom magnification is increased with an increase to range while ADS.
    • Thermal Scope - ACOG Scope that highlights enemies through heat-signatures.
    • Canted Hybrid - ACOG Scope with a Red Dot Sight attached.
    • 4x Scope - Zoom magnification is increased with a great increase to range while ADS.
    • Variable Zoom Scope - Zoom magnification is increased with a great increase to range while ADS.
    • Hand Cannon Scope - Zoom magnification is increased with a great increase to range while ADS.
    • 8x Scope - Zoom magnification is increased while greatly boosting range while ADS.
  • Barrel-Mounted
    • Vertical Foregrip - Increased accuracy and recoil control.
    • Angled Grip - Slightly increased accuracy and ready speed.
    • Tactical Foregrip - Increased recoil control.
    • Elite Foregrip - Increased ADS accuracy.
    • Laser Sight - Increased ADS and hip-fire accuracy.
    • Green Laser Sight - Increased ADS and hip-fire accuracy. Can guide laser-compatible rocket launchers.
    • Elite Laser Sight - Greatly increased hip-fire accuracy. Slight decrease to ADS accuracy.
    • Tactical Laser - Greatly increased ADS accuracy. Active only while ADS.
    • Deployable Bipod - Greatly increased accuracy and recoil control while deployed.
    • Bipod - Great increase to accuracy and recoil control while crouching or prone.
    • Lighter Pump - Faster pump pull. — exclusive to Shotguns
    • Flashlight - Light up dark areas.
    • Tactical Flashlight - Light up dark areas while ADS.
    • 12-Gauge Deputy - Shotgun mounted on barrel. Allows for close-range CQC kills.
    • Bayonet - Bayonet mounted below barrel. Allows for quick alternate melee kills.
    • Flamethrower - Mini flamethrower mounted on barrel. Can cause Burning.
    • Sharp Blades - Melee damage is increased. — exclusive to Mauler Mk.II
  • Muzzles
    • Muzzle Brake - Maintain base damage over long ranges.
    • Heavy Brake - Decreased recoil control, but damage increased over long ranges.
    • Compensator - Increased recoil control.
    • Heavy Compensator - Decreased accuracy, but greatly increased recoil control.
    • Flash Guard - Muzzle flash is concealed and is not visible to enemies.
    • Suppressor - Prevents mini-map and sound detection, but damage and range are decreased.
    • Lightweight Suppressor - Prevents mini-map and sound detection, but damage and range are slightly decreased
    • Tactical Suppressor - Prevents mini-map and sound detection, but damage is decreased.
    • Monolithic Suppressor - Prevents mini-map and sound detection. Damage is decreased while range is boosted.
    • Marauder Suppressor - Prevents mini-map and sound detection.
  • Stocks
    • Assault Stock - Retain movement speed while ADS.
    • Tactical Stock - Greatly increased recoil control.
    • Heavy Stock - Greatly increased accuracy and recoil control.
    • Support Stock - Increased ADS accuracy and recoil control.
    • Light Stock - Slight increase to movement speed.
    • No Stock - Movement speed is greatly increased, but recoil control and accuracy are decreased.
  • Triggers
    • Lightweight Trigger - Slight increase to rate of fire. — exclusive to Sidearms
    • Heavy Duty Trigger - Slower rate of fire, but recoil control and accuracy is increased.
    • Fan Trigger - Rate of fire and hip-fire accuracy is increased. — exclusive to Hand Cannons
  • Bowstring — Bow exclusive
    • Flexible String - Slightly faster draw time but decreased accuracy.
    • Natural String - Slightly increased accuracy and recoil control.
    • Polymer String - Increased accuracy and faster draw time.
    • Agile Bowstring - Greatly increased draw time but decreased recoil control.
    • High Tension String - Greatly increased accuracy but slower draw time.
    • Chain Bowstring - Greatly decreased recoil control but exceptional projectile speed.
  • Arrows — Bow exclusive
    • Compact Arrow Shaft - Increased quiver size.
    • Fiberglass Arrow Shaft - Greatly increased accuracy but greatly decreased recoil control.
    • Lightweight Arrow Shaft - Increased projectile speed and recoil control.
    • Straight Fletching - Greatly increased accuracy.
    • Helical Fletching - Greatly increased accuracy and recoil control.
  • Other
    • Akimbo - Dual-wield this weapon.

Karneval der Albträume[]

Attachments exclusive to Specialized Weapon Variants available in Karneval der Albträume.

  • Frames
    • Fright Frame - Decreased recoil control but increased bullet velocity.
    • Paranormal Frame - Great increase to recoil control, bullet velocity, accuracy, damage but great decrease to range.
  • Ammunition
    • Wrath Rounds - Increased damage against Wrathborn.
    • Frost Rounds - Deals Frost damage to enemies. Can cause Frozen to enemies.
    • Pyro Rounds - Deals Flame damage to enemies. Causes Burning.
    • Electric Rounds - Deals Electricity damage to enemies. Can arc Electricity between enemies.
    • Wrath Shells - Increased damage against Wrathborn.
  • Sights/Scopes
    • Fright Sight - Reflex Sight. Used for finding Runes.
    • Fright Scope - 4x Scope. Used for finding Sigils.
  • Barrel-Mounted
    • Rune Collector - Used for collecting Runes.
    • Sigil Collector - Used for collecting Sigils.
  • Stocks
    • Fright Stock - Great increase to movement speed when hit.
    • Paranormal Stock - Great increase to ADS accuracy and recoil control but great decrease to accuracy.

Appearances[]

Resistance timeline

Awakening of the Hive Universe

Rose Squad timeline

Nexus

Trivia[]

  • Originally Tachibana Games was going to name the Specialized Weapon Variant class Super Weapon, however this was changed as the former name was a lot more favorable than Super Weapon as well as Specialized Weapon Variant meant that they were special variants of regular weapons they were based on and not super weapons.
  • Some Specialized Weapon Variants are not based on regular weapons, such as the R-Mark I which is an experimental railgun developed by the 501st Corporation before the Awakening of the Hive.
Advertisement