I was wondering if you had seen "Prophecy", and also wondered about your thoughts on it. Its set between "The Final Chapter" and Futuristic Redemption. Its also a side-project that I've been meanign to work on for a while since I introduced the Order of the Nine, so it mostly involves them.
Yeah, the idea of the Nine Dimensions was something that's been floating in my head for a while. And with the conclusion to The Son vs. The Angel arc, I felt like that this was the perfect time to introduce this, as what I have planned after that Son vs. Angel arc, that danger the Nine warned about is what's gonna be featured in it.
Well, with the Nexus and the aforementioned Nexus Apparitions, those ideas were not mine, but rather Anakin's. However, we collaborated on a group saga known as "The Final Chapter", which combined many elements of his stories and futher expanded upon both his and my own lores through one story.
As for the character Roach, he's what I envisioned to be a good leader, willing take the necessary steps and sacrifices to ensure the world is safe, no matter what. And the Soulless are actually meant to be a parody of the Nobodies from the Kingdom Hearts series, and as such wear black coats just like the series' "Organization XIII".
I don't really get messages like this, but thank you for the compliments.
Do you need to ask permission to use a previously created character that someone else used(but isn't their original character), or a weapon that isn't an original weapon but someone else used(for example, Simon "Ghost" Riley and the M16)? I want to know because the article on free use at times isn't very specific. Also, can I use Treyarch zombie types that don't appear on the free use article(like Avogadro)?
Here's a link to the Techno Pack, if you want to take a look at it.
Also don't worry about the "Kaai Invasion". I won't actually include Paradise Island or New Elpis as cities on the planet Kaai. I just put that there, cause Kaai in the Eclipse Universe has numerous cyberpunk-like cities.
I was awaiting your input on this subject, that's why I actually haven't added more to the story yet, since the reasoning for certain characters being present would have to wait until your stories were told, but I can cut around this by having two other characters besides them, if you think I should.
Hey Roach! I originally posted this on Anakin's page. But he pointed me to you
I came across your Elcipse warfare series, more specifically the Coil Arms Division company, and I'll admit It has caught my attention. It reminds me very much of myself, taking components of other universes and putting them all together to create a bigger better story.
Anyway, In regards to the Coil AD, I recently took some Coil Arms division shots and was wondering if you would like to use them? They are shots of the Railgun in GTA, but I might be able to get pictures of more guns or different angles if needed.
Anyway, my offer still stands. I'd be happy to take some shots if needed. Hope to hear from you guys soon.
Hey, Roach, just wanted to let you know about something real quick.
I'm sure you probably do know this, but in case you don't, I have a fair amount of your Characters featured in Call of Duty: Nexus Arena and its a turn-based strategy game.
Anyways, let me get to the point. All Characters in that game have a set of Abilities, usually a Basic and a Special Ability. They also have Unique Traits and certain Characters are classified as Leaders and have a Leader Trait. So for the past few months, I've been thinking about the Abilities, Unique and Leader Traits for every Character featured.
So I'm asking that whenever I come up with these, could I add them to their individual articles under a new section called "Call of Duty: Nexus Arena", if that's fine with you? Also if you happen to think of any as well, you can just reply to this message so its easier to keep track.
If you want an example of how its done then look here.
Yeah, since the arena is imbued with Prima Materia and the villains are mere recreations with their original memories. It also explains why the arena reacts to the boss fights that require it to expand itself.