'Concept';-"ExpreZs"-

Introduction;
Hello and welcome to this, "concept", page, in which I will be brainstorming ideas in relation to the next Call of Duty Title, in patricular the "Zombies" aspect of it. These ideas could be anything from Maps, to characters, to even smaller details, such as Perk-A-Colas or newly designed machinations.

Today, the concept will be based around a pivot that will spark several ideas into life; this pivot, is locomotion, implemented in some form to Zombies, as an integral feature to a Map I'll call "ExpreZs" for now. Despite the title, there will be no similarities whatsoever to the Black Ops 2 Multiplayer Map, Express.

Overview;
In order to kick start these ideas into life we must first enlighten ourself with backround information, in order to gain an understanding to how the map progresses and why certain features are there.

To start, there are three possibilities as to how the train can be implemented.
 * 1) The "In Motion Kickstart": You are already on the Train. You don't know why when the game starts, but you are already moving (note: not leaving a station, but rather in full motion), to an undisclosed destination of which can be discovered as you uncover secrets traversing along the Train's long interior.
 * 2) The "Arrival;Choice": The Train arrives promptly on round one and whether you decide to get onto it straight away will determine how the Map progresses and how various events will take place. It is safer to "All Aboard."
 * 3) The "Breakdown": The Train stops at a station and it is your task to fend off Zombies while being guided by a mysterious voice as to how to repair it, as it is required for your quest of which the Map is based around.

The Train;
The Train itself, well first things first obviously is a vehicle, which transports you from one place to the other. It is that relation to the Bus of "TranZit", that would perhaps turn off many in disgust and remembrance. However, the Train bears no resemblance to the Bus, and in fact is it's own mini-map of sorts.

Being set far in the future, the Train I am envisioning was constructed in order to transport a large populace from one Continent to the other, in order to evade the spreading Ununpentium plague and reach safe havens. Because it had to hold such a large amount of beings (Humans, pets, Zoo Animals), it is absolutely gargantuan, spanning five decks/levels, and is much, much wider than what you'd think of with a tube train. Three of these "Giga-Transition Locomotives", were enlisted at the time of the infection, you are a "Passenger" of one.

The three Trains were codenamed; "G-TL-I9" transitioned between Europe and the Americas, "G-TL-M21" travelled from Asia to Africa, and "G-TL-10M2" journeyed from South America to Antarctica. This is all information you gather on your Quest, which includes discovering blue prints, revealing where it is you are destined and what Locomotive you are boarding.

The GT-Ls themselves were designed purely for leisure and comfort; they had simplistic designs that welcomed people of all races and backgrounds for a mutual cause; a leisureful journey. The GT-Ls were huge, and vast, with many things such as Swimming Pools, Hospitals, Grocery Centres, Veterinary Clinics, Discos, and various other almost holiday themed-esque features for the passengers to enjoy. All five levels contained only a few things which were the same; Mini-homes, in which families lived in, Military Defence Buildings, in which armed soldiers were deployed to protect their level from any sign of infection and would shoot on sight of any definite sign of Zombification, and finally, Hospitalization Wings, where severely ill passengers were taken to be treated immediately.

The Captains resided at the very front of the top level of the GT-L, and were supplied with guns and ammunition, in case of emergency.

In your Quest, at one point you learn that 2 of the GT-Ls had successfully (presumably, at least), completed their services, whereas one had never reached it's destination, and an in-game cutscene occurs around the player, a sort of echo of the past, in which you can see what the "Ghost Train" once was, and what happened, the disaster... and your, involvement. Amnesia is an integral part of the Undisclosed Characters' (will be thought of at a later stage, not important as of now) experience, and re-discovering memories and such plays a massive part in how the narrative/story of the map plays out.

Characters;
????????-Will Be Continued-????????
 * "Captain"
 * "Medic"
 * "Soldier"
 * "Scientist"

Giddy N Hormones (talk) 08:26, January 26, 2014 (UTC)