Armory

Armory is a custom Nazi Zombies map.

Backstory
While fighting at the zombiefied military base, Sgt. Michael Foley, Cpl. Austin Dunn, PFC James Ramirez, and Pvt. Joseph Allen entered a radio room. Foley began operating the radio while Dunn, Ramirez, and Allen guarded the door. Within four minutes, Foley had made contact with another United States Army base. However, the operator on the other side of line explained to Foley that they couldn't afford to send a helicopter just for four men. Foley then informed the others. While swearing and cursing, the four Rangers exited the military base and began running across the open field, and zombies chased them the whole way. Eventually they reached an abandoned armory. They entered the armory. Immediately upon arrival zombies began breaking through the windows. Foley, Dunn, Ramirez, and Allen equipped their only remaining weapon (Colt M1911 .45) and started to once again fight the zombies.

Enemies

 * U.S. Army Rangers zombies - The American Army Rangers zombies in this map wear the basic Army Rangers, which is wrinkled and blood stained. The faces of these zombies are also pale, but unlike the Russian zombies, their eyes do not glow; instead, they are black and red. These zombies will also stumble and roll.

Pistols

 * M9
 * .44 Magnum
 * Colt M1911 .45

Machine Pistols

 * G18
 * M93 Raffica

Submachine Guns

 * UMP45
 * PP2000
 * MP7 PDW
 * Chang Feng
 * Super V SMG

Assault Rifles

 * FAL
 * M14
 * M4A1
 * F2000
 * Famas
 * AK-103
 * TAR-21
 * CAR-15
 * SCAR-H
 * Galil ACE
 * LAPA FA-03
 * FX-05 Xiuhcoatl

Light Machine Guns

 * RPD
 * M249 SAW
 * AUG HBAR

Shotguns

 * M1014
 * Ranger
 * SPAS-12

Sniper Rifles

 * Dragunov
 * Barrett M82A1 .50cal

Launchers

 * AT4
 * RPG

Other

 * Riot Shield

Equipment

 * Claymore

Wonder Weapons

 * Decoy
 * Ray Gun

UtilitiesEdit

 * Mystery Box - The Mystery Box is one of the only two utilities in this map. The Mystery Box contains every weapon, excluding the off-wall weapons. The Mystery Box has two glowing question marks on it. It costs 950 points to use.
 * Electro-Shock Defenses - The other utility in this map are Electro-Shock Defenses. There are a total of two Electro-Shock Defenses, which are scattered around the map. Each cost 1000 points to activate. When zombies touch the electricity bolt that is emitted from it they are immediately "fried", and die instantly. The electricity lasts thirty seconds.

Perk-a-Colas

 * Juggernog
 * Stamin-Up
 * Speed Cola
 * PhD Flopper
 * Quick Revive
 * Concussion Cola

Snack Machines

 * Tactical Snack

Power-Ups

 * Nuke
 * Insta-Kill
 * Fire Sale
 * Carpenter
 * Max Ammo
 * Double Points
 * Death Machine