Prelude in Violet/Enemies/Zombie

Zombies are the titular enemy of the aptly named Zombies gamemode. First appearing in Call of Duty: World at War, they continue their role as the main antagonistic force in Prelude in Violet starting with the map Schule für die Untoten. During the course of the storyline, new variants of the basic zombie are introduced to provide new challenges, gameplay mechanics, and increase enemy variety.

Created accidentally during a teleportation experiment, zombies are the reanimated corpses of deceased humans through the introduction of Element 115. Originally mindless, they were eventually brought under the control of Samantha after her attempted murder by Edward Richtofen. They now act as Samantha's main weapon in pursuit of Richtofen and his associates through time and space.

History
TBA...

Appearance
Zombies appear in various states of decay, nationality, and dress depending on a number of factors. They can be seen as freshly reanimated corpses, retaining most of their original proportions, to heavily decayed with missing limbs, organs, and other body parts. During gameplay, zombies' eyes will have a yellow glow to them, indicating Samantha's control over them. Once a zombie dies, their body will go limp and their eyes will cease to glow. Zombies can appear as American, German, Soviet, or Japanese zombies of different professions, such as soldiers, teachers, researchers, cosmonauts, or regular civilians.

As the main enemy in the mode, zombies use a system that makes their health increase exponentially following the conclusion of Round 10. On Round 1, zombies are a one-hit kill with the knife or a five-shot kill with the M1911. Every subsequent round, zombies will have their health increase at a fixed rate until the start of Round 11, where it switches to the exponential system. Zombies deal damage at a fixed amount the entire game, being able to down a player in two hits, which can be increased to five hits with Juggernog.

Zombies also have varying degrees of movement depending on the duration of a match, ranging from slow stumbling to near full-speed sprints. The more rounds progressed in a game, the faster the general speed of the zombies becomes. The zombies will also exhibit mannerisms and behaviors based on their nationality or job, showing a lingering amount of basic cognitive function.

Child Zombie
Child Zombies are a unique variant of the regular zombie, taking the form of a deceased child between the ages of 8 and 13. Only appearing on Schule für die Untoten, child zombies have less health and deal less damage than regular zombies, but are much smaller and more agile. They spawn alongside regular zombies, but have a much lower spawn chance than their larger counterparts and behave in an almost identical fashion. They follow similar health, movement speed, and AI changes that regular zombies go through during a match.

Child zombies can down players in four hits normally (eight hits with Juggernog) and start with half the health of a regular zombie.