Reclaimer/Skills and Specializations

Skills and Specializations are a vital part of the fictional video game, Reclaimer, and are also elements that are meant to put variety into the game, changing it up from player to player depending on many factors.

Skills
Skills are basically abilities that all players are equipped with by default, regardless of what kind of character they have. Skills are upgraded with use, meaning that players can only hone their skills if they do things that use whatever particular skills they want to upgrade.

There are many divisions of skills that players have.

Acrobatic Skills
Acrobatic Skills consist of general athletics, including:
 * Walking / Running
 * Jumping
 * Sliding
 * Strength
 * Speed
 * Agility

Weapon Skills
Weapon Skills, hence the name, affect the player's skill with all kinds of weapons, such as:
 * Light Weapons
 * Medium Weapons
 * Heavy Weapons
 * Demolitions
 * Hand-to-Hand Combat
 * Short / Medium Range
 * Long Range

Technician Skills
Also known as Engineering Skills, Technician Skills have to do with machinery and construction, which can come in handy while completing easter eggs or building weapons or other things while in-game. Technician Skills affect a player's:
 * Construction
 * Machinery Skill
 * Technology Skill
 * Repair Skill
 * Dexterity

Survival Skills
Survival Skills are about general survival, obviously. They include:
 * Max Health
 * Health Regeneration
 * Resilience
 * Perception
 * Awareness

Specializations
All characters in both Campaign and Multiplayer, in addition to having their own skills, also specialize in one field to make them unique. Having specializations will make characters better with whatever their specialization calls for. For example, a character who specializes in light weaponry will be more effective while using smaller guns such as handguns, machine pistols, and submachine guns than a character who isn't.