Attack of the Kormans

"Defend the Intervention from the invading Korman and Grimm forces."

- Mission description

Attack of the Kormans, referred as Episode 1: Attack of the Kormans, is the second map in Call of Duty: Extinction as part of Extinction Season One, the game's first Expansion. Following the escape from Arkona, Rose Squad rearm and resupply on the ENSS Intervention but are later attacked by a force of Korman ships, and Soldiers and Grimm board the Intervention. There are three main areas, each containing various Weapon Crates, Crates with items, Challenges, and objectives players would need to defend from Korman Specialists.

Characters

 * Rose Squad (Playable)
 * Christina Foley (Voice only, adviser)
 * Korman (Specialists, Soldiers)
 * Grimm (Warriors, Gladiators, Scorpions, Bruisers, Apparitions)

Overview
In Attack of the Kormans, there are three main areas where players must defend objectives from Korman Specialists. Players are also immediately encountering Warriors, Gladiators, Scorpions, Bruisers, and Apparitions. In the first area, players need to defend the ship's cannons from being disabled by Korman Specialists until reinforcements arrive. The second area sees players arming several missile launchers in order to destroy the Korman starships. The third and last area has players activating the shields of the Main Hangar and once activated, players would then need to destroy the Korman dropships. In each of these three areas, players will be able to find Weapon Crates and Crates. Completing Challenges rewards players with Skill Points to upgrade their classes and abilities.

Once destroying the Korman dropships, players will need to clear out the Grimm from all three areas until there are none left. Once clear, players will be called to head to the Main Hangar's command station where they will be briefed by General Christina Foley, ending the mission with a victory.

Story
After escaping the Korman prison on Arkona, Rose Squad is advised by General Christina Foley to dock on the ENSS Intervention currently in orbit above Tinixia III. Here, they are told to rearm and resupply themselves before they will be sent back to Arkona to find out if this newly discovered species will be hostile towards the Eclipse Empire. However, unknown to them, the Korman Specialists had attached a tracking module onto the Beacon, and the Intervention being attacked by a fleet of Korman warships. General Foley orders Rose Squad to defend the ship as well as giving them extra orders to arm the Missile Launchers, activating the Main Hangar shields, destroying the Korman dropships and later clearing out the rest of the Grimm on the ship.

General Foley then orders the four women to come to the Main Hangar's command station to brief them on the ship's condition.

Unique Feature
Introduced in this map is a unique feature that changes the way Extinction is played. It was said by design director Anakin Nakamura that all future maps will feature one Unique Feature each.
 * Ability to request NPC Eclipse Navy Troopers and Orbital Defense Troopers as allies to fight against the Grimm

Cannon Mainframe
The Cannon Mainframe area is where players start off at as they witness the Korman starfleet appear out of slip-space. In this area, players must defend the Cannon Control Stations from being disabled by Korman Specialists as well as hold off waves of Grimm that are attacking in attempt to distract the players from taking out the Specialists. If a Specialist begins the disable process of a control station, players will be notified with a "Specialist disabling Control!" indicator on their screens. Allowing a Specialist to disable all three Control Stations will result in a mission failure.

In this area, there are a total of 17 Crates, 6 of which are Weapon Crates. Three Intel pieces are also found within this area.
 * M4X1 Assault Rifle Crate for $1500 beside the door leading to the Main Hanger
 * ACX Assault Rifle Crate for $1500 by the first Cannon
 * PX-90 SMG Crate for $1000 by the third Cannon's ammo supply
 * M60X4 LMG Crate for $3000 next to the supply crates
 * UXAX-12 Shotgun Crate for $1500 by the door leading to Hanger A1
 * JV-9 Slug-gun Crate for $1750 on top of a desk near the second Cannon

Missile Launchers Mainframe
The Missile Launcher Mainframe area is the second area players are directed to after successfully defending the cannon mainframe from Korman Specialists. In this area, players must now reactivate the ship's anti-cruiser missile launchers to punch a hole through the Korman warship armour. Once arming the missile launcher mainframe, players will need to prevent Specialists from disabling all three missile control stations. At this point, players will begin to encounter Vindicators and Stalkers. Once beginning the activation process, a timer will start at 5 minutes by which if all launchers aren't armed, the mission will fail.

In this area, there are a total of 16 Crates, 5 of which are Weapon Crates. Four Intel pieces can also be found in this area.
 * M16X4 Assault Rifle Crate for $2000 by the Missile Mainframe
 * UXP-45 SMG Crate for $1500 by the third Missile Control Station
 * V-150 LMG Crate for $3000 by the first Missile Control Station
 * Mag-5 Shotgun Crate for $1750 by a dead Eclipse Navy Officer
 * Striker Sniper Rifle Crate for $2000 by the second Missile Control Station

Main Hangar
The Main Hangar area is the third and last area players are able to explore after successfully arming the ship's missile launchers. The objective of this area activate the shields that will prevent solid objects such as ships from passing through. Once beginning the process of the shield being activated, Korman Specialists will attempt to stop the process and disable the controls, which allowing them to do so will result in a mission failure. After completing this objective, players are tasked with arming explosives onto the Korman dropships to destroy them while Specialists will try to disarm them. Once the Korman dropships are destroyed, players must clear out the Grimm from all three areas while the rest of the crew on the ship are doing the same in other parts.

In this area, there are a total of 18 Crates, 7 of which are Weapon Crates. Four Intel pieces are found within this area.
 * ARX Mark II Assault Rifles Crate for $1500 by the Main Hanger shield controls
 * IMPx-9 SMG Crate for $1250 by a dead Eclipse Navy pilot
 * RPD-X3 HMG Crate for $3000 next to the non-interactive Weapons Crates
 * Striker Mark II Shotgun Crate for $1750 under the docked Eclipse A10X4 Starfighter
 * DSX-51 Sniper Rifle Crate for $1500 directly next to the docked Eclipse-class AX-130 Assault Gunship
 * RXa-54 All Purpose Rocket Launcher Crate for $1750 next to the stairs leading to the upper Hanger levels
 * Vx-35 A-P/V Rocket Launcher Crate for $1750 next to the RXa-54 Rocket Launcher

Ending
The ENSS Intervention is damaged by the Korman starfleet and is later reinforced by the Ventogon Defense Fleet, destroying what's left of the enemy fleet. After rest of the Grimm are cleared from the ship, General Foley orders Rose Squad to return to the Main Hangar's command station where she briefs the team on their efforts as well as the ship's current condition. The ship's commander Eclipse Navy Captain Jaxon Bourden commends the four for their effort in keeping the Cannon and Missile Launcher Mainframes online. Foley then concludes that the Kormans are indeed hostile, and that while the Eclipse Empire is fighting against the Supreme Republic elsewhere, it is, entirely, up to the Eclipse Special Forces to prevent the Kormans from leaving their system.

Afterwards, Foley tells Rose Squad to get ready as she had a plan to retaliate for the attack as the Intervention is ordered to head to the Eclipse Military fortress world Luna for repairs.

Achievements/Trophies

 * Intervention is Key - Successfully defend the Intervention from the Kormans and Grimm
 * Divine Intervention - Defend the Intervention on Hardcore difficulty
 * You Belong in a Museum! - Defend the Intervention with six Relics active
 * Cannon Mainframe - Successfully prevent Korman Specialists from disabling the Cannon Mainframe
 * Missile Launcher Mainframe - Successfully reactivate the Missile Launchers Mainframe
 * Hangar Marshall - Successfully reactivate the Hangar shields
 * Orbital Defense Trooper Corps - Request four Orbital Defense Troopers to assist against the Grimm
 * SEAL Team Six - Request six Eclipse Navy Troopers to assist against the Grimm
 * Specialist Killer - Kill 20 Korman Specialists in a single game
 * Grimm Slayer - Kill 100 Grimm in a single game
 * Controller - Do not allow a single Control Station to be disabled

Trivia

 * Jaxon Bourden is the great-grandfather of Alain Bourden.
 * The only Grimm players don't encounter are the Aggressor, Vindicator, Stalker, and Guardian.
 * One of the Intel pieces found in the Main Hangar make direct mention of the Clan President joining his troops on the front lines during the Eclipse Civil War in 2025, which was when Call of Duty: Eclipse Warfare IV takes place.
 * According to lore and the timeline of the Eclipse Universe, the TX series of weapons never saw wide-spread use until after 2045, the year the Galactic War ended which is why no TX weapons make an appearance, despite appearing in "Discovery".