Nuclear Darkness/Campaign

The campaign of Nuclear Darkness by EternalBlaze is very wild, as there are few quests and guidelines for the player to follow. The majority of the quests are in the beginning of the game, but the player may pick up side quests from various strangers in the Wasteland in the majority of the campaign.

Beginning
Many of the major quests in the beginning act as tutorials, showing the player the controls of the game, how to play, and setting up the major events before the main events of the game (in which the player is in the Wasteland).

As the player is the controller for the Imagination, there are no button layouts and they are able to figure out what to do if they are smart. These tutorials will mostly lecture them about survival, how to fight all types of enemies encountered in the game, and basic tips that will not only make the game a more enjoyable experience, but will also make the player better if they practice the skills they are taught.

The last major quest in the beginning is when the four main characters are leaving Vault 115. The player will be able to say goodbye to any NPC encountered in the Vault, do any last minute side quests, etc. The quest will be finished after the first step outside is taken.

Middle
The middle of the campaign is when the player and their group find the original team that was sent out and the mysterious substance. Various tasks will be given in order to progress through this part of the campaign.