Experience

Intelligence: Experience is the third map in Future's Fortune (series 2) and one of the stops in Test of Courage. Experience is a close-quarters area, similar to the roof of Die Rise, covering a large area. It takes place within Clark Garrison's house, marking the first time a playable characters' home is seen.

Survival mode
In Survival Mode, Experience specialises in perks and shotguns. It is the only map where the player(s) start with a gun other than the M1911.

Weapons
Starting weapons:
 * Springfield
 * Fragmentation Grenades

Off-wall weapons:
 * Olympia (500 points)
 * Double-Barreled Shotgun (500 points)
 * M14 (500 points)
 * AK-74u (1000 points)
 * MP5K (1000 points)
 * M16 (1200 points)
 * MP40 (1500 points)
 * Stakeout (1500 points)
 * HS-10 (2000 points)
 * Claymore (1000 points for 5)
 * Fragmentation Grenades (250 points for 4)
 * Bowie Knife (3000 points)

Mystery Box weapons:
 * HK21 (950 points)
 * M1897 Trenchgun (950 points)
 * China Lake (950 points)
 * M72 LAW (950 points)
 * RPK (950 points)
 * SPAS-12 (950 points)
 * G11 (950 points)
 * Galil (950 points)
 * Famas (950 points)
 * FN-FAL (950 points)
 * CZ75 (950 points)
 * AUG (950 points)
 * Commando (950 points)
 * Ballistic Knife (950 points)
 * L96A1 (950 points)
 * Dragunov (950 points)
 * Python (950 points)
 * Spectre (950 points)
 * Thompson (950 points)
 * Uzi (950 points)
 * PM63 (950 points)
 * MPL (950 points)
 * Crossbow (950 points)
 * Monkey Bomb (950 points)
 * Ray Gun (950 points)
 * Thundergun (950 points)

Perk-a-Colas

 * Quick Revive (500 points in Solo, 1500 points in Co-Op; randomised in Co-Op)
 * Deadshot Daiquiri (1500 points; randomised in Co-Op)
 * Who's Who (2000 points; Co-Op only)
 * Stamin-Up (2000 points; randomised in Co-Op)
 * Double Tap Root Beer (2000 points; randomised in Co-Op)
 * Juggernog (2500 points; randomised in Co-Op)
 * Speed Cola (3000 points; randomised in Co-Op)
 * Mule Kick (4000 points; randomised in Co-Op)

Test of Courage
In Test of Courage, there are five doors to the map: the original four from survival, as well as a door in the parking lot to the Lobby. The basement is a bit larger when the power is turned on, as it houses the Pack-a-Punch machine down behind a secret panel. After Round 30, a lightning strike will occur, and part of the restaurant-the kitchen-will open up. This reveals the Molotov Cocktails.

From the parking lot, one can run East and find a path with boxes scattered along it. This leads to the hidden Theatre.

Weapons
Starting weapons:
 * M1911
 * Fragmentation Grenades

Off-wall weapons:
 * B23R (1000 points)
 * AK-74u (1000 points)
 * Thompson (1200 points)
 * Molotov Cocktails (250 points for 3; following Round 30)
 * Claymore (1000 points for 5)

Perk-a-Colas

 * Stamin-Up (2000 points)
 * Mule Kick (4000 points)

Trivia

 * The map is inspired by the Halo: Reach map of the same name.
 * There is a fusebox in the basement. If the action button is held while looking at it, the two perks on the elevators will move upstairs. This does not work in Test of Courage, as there is debris coming out of the two elevators.