Call of Duty: Retribution

"Three years ago, we encountered an enemy that we thought we easily defeated. We thought the might of the Eclipse Military was impenetrable; we thought we were all powerful. But we were wrong."

- Reveal Trailer

Call of Duty: Retribution is an FPS action Call of Duty video game developed by Nakamura Interactive, Frost Games and Morningwood Industries, and published by Morningwood Arts for the Xbox One, PlayStation 4, and the Steam client. Call of Duty: Retribution was developed using Semblance 6.0. Anakin Nakamura serves as the game's design director while Eclipse Universe creator Jesse Loon serves as the narrative director, overseeing the narrative within all the game's modes, and collaborating with Anakin on post-launch story content.

It is the third and final game of the spin-off Rose Squad Trilogy in the Eclipse Warfare series and is ultimately the last game where players will be able to play as Rose Squad. Its also the sequel to Call of Duty: Age of Extinction, though not a direct sequel. The game takes place during the Second Korman Conflict between the Korma Empire and Eclipse Military in the Original Rose Squad Timeline.

Revealed at E3 2028, Design Director Anakin Nakamura confirmed that the game will feature a Campaign Mode, and that Arc Squad will not be playable characters but rather appear as supporting characters in the Campaign. The reasons for this is because Nakamura Interactive wanted to focus and double-down on the finale for Rose Squad, the central protagonists of the Rose Squad Trilogy.

Like Call of Duty: Age of Extinction, the game's setting was introduced by Call of Duty: Retribution - Return, a promotional mini-movie created by Nakamura Interactive, and Season Four: Retribution in Call of Duty: Extinction.