Imagination

The Imagination is a fictional next-gen video game console created by EternalBlaze and his fictional company, EternalBlaze Industries. It can be assumed the Imagination is compatible with all video game creations also by EternalBlaze.

Overview
Deemed as one of the best consoles of all time, the Imagination is actually a small device that, when a game is inserted or loaded, creates a giant game world around the player. Despite it's massive size, the Imagination retains high quality graphics, great enough to resemble real life.

Gameplay
Gameplay is also as real as it gets. What is a slight drawback to the Imagination is that the player is only limited to what they can actually do. This means that a player can only run so far, shoot so fast, reload so fast, etc. because they are the controller. In games where the player is in conflict, like Nuclear Darkness, the player can get injured (without death) or gibbed and this will hinder their playing ability. An example is that if the player's mouth is shot off, they will not be able to talk to others or if they have a broken arm or leg, their ability to carry objects and walk will be impaired.

For the most part, the player will most likely play the protagonist in the games and will have to make choices, which greatly impact the game. They can affect their relationships with other characters, for better or for worse.

User Interface
Players can interact with this simulated game world by placing a helmet controller on their head, basically as large as a motorcycle helmet. This helmet allows the player to enter the game world and interact with any and all possible objects. As for gameplay, the player's movements will be sensed and will synchronize the movements with the character, causing the character to do the same thing as the player.

As most games are "sandbox-ish," the player is free to interact with any objects in the games while playing. For example, if the player was slaying zombies, they could drop their weapon and pick up any free object, like a stick or pole or bucket, and use that as a weapon.

Other Players
All helmet controllers have built-in microphones, so the player can talk whenever they feel like it, similar to real life, so long as their mouth isn't gone! When playing multiplayer, players can interact and talk with each other like normal.

AI
When it comes to interacting with AI, players are a bit more restricted. Players are still able to say whatever they feel like saying to an AI, but an AI already has so many responses (although the AI has over 1000 different responses, there are certain situations where they may not know how to respond to the player). AI can also form a relationship with the player, which can affect the course of events and gameplay. For example, if the player is friends with a certain AI, they might help the player every once in a while, but if the player was hostile towards the AI, the AI could become a potential threat to the player.