Masters' Mind

"The end is in the beginning and lies far ahead."

- Ralph Ellison

Masters' Mind is the final Zombies map chronologically in Call of Duty: Black Ops II, and the eighteenth Zombies map released. This is the first map to use background music for the Hellhound rounds, as was originally intended for. This is the first map to feature two demonic announcers at the same time, and both blue-eyed and orange-eyed zombies spawn under the control of either or.

Overview
The "original characters" (Tank Dempsey, Nikolai Belinski, Takeo Masaki and Samantha Maxis in Richtofen's body) and the "Green Run Group" (Samuel Stulinger, Marlton Johnson, Russman and Abigail Briarton) appear as the playable characters on this map, though there will only be a maximum of four of them in-game at once (unless playing Grief mode, in which the two teams will be the Originals - the original characters - and Runners - the four characters from Green Run). The map takes place inside of Agartha as Maxis and Richtofen fight for control directly after completing Buried's easter egg.

The map is altered every game, with rooms swapping around. In addition, the map takes rooms from previous Zombies maps, and incorporates it inside of the teleporter's blue void area, known as "Agartha". In the sky above the map are Maxis and Richtofen, who fight for control over the dimension. Ocassionally, the two will mock each other, or push each other down, causing tremors throughout the map which knock down zombies and players (should they not jump in time). Sometimes, the two will push each other into the map, and their feet must be avoided in a matter similar to the Giant Robots from Origins.

In the map, Zombies with orange eyes (under control of Maxis) and blue eyes (under control of Richtofen) will both spawn. Sometimes, Maxis or Richtofen will scream, and the zombies will fight the ones of the opposite eye colours, though this does not count towards the end of the round. Additionally, purple-eyed Templar zombies and the red-eyed guard zombies from Mob of the Dead will also spawn, and not be affected by Maxis or Richtofen's screams. Orange-eyed zombies do not attack Samantha, while blue-eyed zombies do not attack Stulinger.

Like in Mob of the Dead, the Perk-a-Cola machines do not play their jingles, instead playing a distorted version of another perk's jingle with static and, occasionally, character quotes being heard with them. Again, like Mob of the Dead, the Perks also flicker when powered, suggesting that they were taken from other points in time.

Like Origins, there are 115 Conversion Generators scattered throughout the map. Templar zombies spawn from various portals after the activation sequence is initiated, and starting on Round 20, they will spawn and attempt to deactivate them. The first one is in the audience of Kino der Toten's stage area. The second is where Lunar Lander "D" was originally placed in Ascension. The third is located in Nacht der Untoten's starting room. The fourth is located in the Town's centre, where the Pack-a-Punch is on survival. Lastly, the fifth is located in Moon's Bio-Dome. Activating all five spawn the Pack-a-Punch machine in the Starting Room, and will prompt a conversation between the two groups of characters.

Tank Dempsey

 * "Where the hell are we? Samantha what the fuck did you do!?" - Upon starting a match with Samantha in the game.
 * "That's not important at the moment. Right now, we have to figure what the fuck is going on. AGAIN!" - Upon starting up a match with Russman in the game.
 * "This brings back memories." - Upon seeing a 115 Conversion Generator for the first time.
 * "Oh fuck. Richtofen's baby is back." - Upon seeing the Panzer Soldat spawn.

Samantha Maxis

 * "I... what? Why are you blaming me for this!?" - Upon starting a match with Tank in the game.
 * "Father? Is that you?" - Upon hearing Ludvig Maxis
 * "Father always loved this toy, as did Richtofen. Just being in his body, I can sense his excitement to see it once more." - Upon seeing the Panzer Soldat spawn.
 * "Fluffy! FLUFFY! It's me! Samantha." - Upon seeing a Hellhound spawning in.

Nikolai Belinski

 * "Well, at least we're back on Earth, now." - Upon starting up a match.
 * "Oh no. Not this shit again. All we're missing are the giant fucking robots!" - Upon seeing a 115 Conversion Generator for the first time.

Takeo Masaki

 * "Our fate has been decided by the two destroyers of our planet." - Upon starting up a match.
 * "Ah, a 115 Conversion Generator, the power needed to out the darkness." - Upon seeing a 115 Conversion Generator for the first time.
 * "Ā kuso.." - Upon seeing the Panzer Soldat spawn

Russman

 * "What the? Who the hell are you fellas?" - Upon starting a match with an original character in the game.
 * "We've fought zombies, ghosts, some electric thing, and now robots!?" - Upon seeing the Panzer Soldat spawn.

Marlton Johnson

 * "I believe we came through a temporal portal to get here. Is this the "Agartha" that the old man spoke of?" - Upon spawning in on solo.
 * "That zombie's suit should protect it from 90% of our bullets due to it's thick alloy exterior. I mean, AIM FOR IT'S HEAD!" - Upon seeing a Panzer Soldat spawn.

Samuel J. Stuhlinger

 * "Listen, I already helped you out a little bit, why not help us out for once?" - Upon hearing Richtofen's voice
 * "Hey, you. Guy in my head. What the fuck is this thing!?" - Upon seeing the Panzer Soldat spawn.

Abigail "Misty" Briarton

 * "This stinks. Worse than Stupinger, even. Now that's an accomplishment." - Upon spawning in on solo.
 * "That's not something you see everyday." - Upon seeing the Panzer Soldat spawn.

Edward Richtofen

 * "Ah, look. If it isn't my besties here to play with me and Maxie." - Upon hearing Takeo, Nikolai or Tank for the first time.
 * "Go, my minions! Destroy those who try to get me out of power!" - Upon starting round five.
 * "Let's see here. Oh wunderbar! This should keep my kumpels busy for a while." - Upon starting round eight and spawning a Panzer Soldat

Ludvig Maxis

 * "I am sorry for grabbing you out of your lives for this, my friends, but it seems that one of you may be harbouring some help from a traitor." - Upon a member of the Green Run Group spawning in.
 * "The gate is open! I must hurry in order to see my beloved daughter once more." - Upon starting round two.
 * "Samantha!? What is this nonsense?" - Upon hearing Samantha's reply.
 * "Richtofen! How dare you hurt my tochter!" - Upon Samantha being downed.

Trivia

 * The map's name, Masters' Mind, is a reference to the name "Mastermind".
 * The in-game files refer to this map under the name of "Conclusions", a reference to the previous Zombies map,.