Inn

'Inn' is a medium-sized map set in the fictional Rusty Inn, Georgia. It features four new characters fighting for survival against unlimited hordes of the undead, continuing on with the story after Stuhlinger completes Richtofen's side of Mined Games.

Map Overview
Inn is a medium-sized and close-quartered map, with many traps to activate and few large areas to move about. Perk-a-Colas have been redesigned, with vending machines across the map with a random selection of a perk for 3000 points, or select which perk you want for 5000 points. The selection of weapons in the map is quite limited, but the mystery box still remains in the game. Pack-a-Punch must be built, and there are a few other buildables in the game to assist the players.

The players spawn in the front gate of the Inn, in which their is a spherical driveway, which quite a few damaged vehicles in the way, making moving around difficult. The map is three stories tall, with two stories on top, and a basement below the ground where Pack-a-Punch is built.

The main easter egg in the map involves escaping the Inn. The players must first attempt to contact outside civilization, in which they overhear a transmission by Misty Briarton. Eventually, they learn they are on their own and must get the gate open which will open through force. They must collect multiple pieces and eventually power up via solar panel to eventually open it, which will end the game and grant the players with a cutscene. However, they can choose to continue and will gain all free perks, and a Bonfire Sale will be ignited for the next entire round.

Spawn
The players spawn in the spherical driveway with the Colt M1911. There are two barriers on each side of the gate, and two against the Inn itself. There is no available weapons on the wall. The spawn is big enough to horde trains of Zombies, but due to the debris it can prove quite difficult in higher rounds.

Lobby
Opening up the front door for 750 points leads the players to the lobby of the Inn, which is full of old fashioned furniture due to the age of the Inn. Behind the front counter is the Model 1912 for 1000 points. There is also a mystery box spawn by the window.

Second Floor
The second floor can be purchased for 1250 points, and is very close quarters, with small hallways to navigate down through the rooms. Opening up each individual bedroom costs 500 points, in which there are twelve. Guns available to purchase are the Remington New Model Army, M16A1 and the Thompson, each available for 1200 points. A few of the rooms are large enough to move around and camp in, and there are parts for the buildables including the Trample Steam, The Shanker and the Jukebox.

Basement
The basement is comprised of quite a few rooms, and the very back room contains the area to build the Pack-a-Punch, and the other buildables. The area has many pipes and steam which makes it hard to navigate occasionally, and has the MP28 and the Remington 700P for 1500 points.

Buildables
The map has four buildables with parts scurried throughout the map. The Pack-a-Punch is comprised of three parts and can only be found and made in the far back of the Basement. The Trample Steam is composed of four parts and instantly kills zombies while flinging them away, and can send the player jumping across the map, and onto different floors in certain rooms. The Shanker is composed of four parts and shoots knives at hordes of zombies and must be restocked from the kitchen. The Jukebox when built has the option of randomly playing past Easter Egg songs from all previous maps, but can only be used four times. After it's been used, it shoots out discs in malfunction and instantly decapitates zombies. Eventually it will fully breakdown and must be rebuilt again the next round.

Characters
Weapons
 * Simone Hastings - An African-American college student who is smart, quiet and mysterious, but is also very strong and capable.
 * Malcolm Hutchins - An introverted and Caucasian journalist who is very intelligent, persuasive and sleazy.
 * Randall Powers - A strong construction worker who is described as sociopathic and has no problem ending the life of any creature.
 * "Joe" - A young man who is a lifesaver, but has little memories of what's happened in his past, and sometimes remembers.

Pistols

 * Colt M1911 ~ Starting Weapon
 * Remington New Army Model ~ Off wall, 1250 points
 * Five-Seven

Submachine Guns

 * MP28 ~ Off wall, 1500 points
 * AKS-74U
 * Thompson ~ Off wall, 1250 points

Light Machine Guns

 * M60E4
 * MG3

Launchers

 * SMAW
 * Flamethrower

Assault Rifles

 * AK-12
 * M16A1 ~ Off wall, 1250 points

Sniper Rifles

 * Remington Model 700P Police ~ Off wall, 1500 points.
 * Mauser SR-93

Shotguns

 * Model 1912 ~ Off wall, 1000 points.
 * Winchester 1300
 * Model 1887

Wonder Weapons

 * Monkey Bombs
 * Ray Gun

Other

 * Claymores ~ Off Wall, 1000 points.
 * Semtex ~ Off Wall, 250 points.

Trophies

 * (Play That Funky Music) In Inn, play every single song from the Jukebox in one match.
 * (Renewable Safety) In Inn, find your way out.
 * (Shank You Later) In Inn, kill 50 zombies with the Shanker in one match.

Perks
Juggernog, Speed Cola, Quick Revive, Double Tap Root Beer, Stamin-Up, Deadshot Daquiri, Mule Kick and Electric Cherry make their.







 Trivia