Asylum of the Dead



''Synopsis; Not many know this, but an ancient ritual performed every two centuries by a hidden old Abrahamic cult named Xanadu (a ritual that began not long after God had banished Adam and Eve from Paradise and after a war between Heaven’s angles and Hell’s demons in 65 million BCE) is what keeps society as we know it in one piece and has stopped us from wiping each other out too quickly. Basically, God needed a way to keep Mankind from progressing too far; the answer came in the form of three descendents of Judas, who had made a pact with God during the Dark Ages. After the three manage to best the ten levels of hell, they agreed on a once-forbidden ritual to be repurposed into a way of keeping mankind in check. (This ritual worked via ‘flipping the coin’- one side causes a horrendous rise in the human population, whilst the other causes a large portion of the population to die out en masse) apparently went wrong about a year before the game takes place.''

''However, on the eve of December 31st, 1999, this ritual wiped out almost three quarters of the entire population, including half of Xanadu. God, seeing the consequences of what he had wrought, sought to rectify his perceived error. And he did. Only one problem; in seeking to undo the near-extinction of mankind, he broke the ancestral agreement, hence why the intended results, instead of restoring life, has somehow managed to resurrect the dead. Society collapsed as the horde of the undead drived the surviving human race into extinction.''

''A year later, seven strangers wake up from a drugged sleep inside the ruins of an abandoned asylum, right in the heart of the undead menace. The last stand of humanity has just begun.''

The map takes place in an alternate reality- as such, it is not connected to the main timeline and only serves as a new storyline. Also, it is based on Verruct and Nacht Der Untoten-meaning that there are no perk bottles or traps available until the player has accessed one of the lockers, and yes, it's a small map.

A little background information; the Asylum was once an Australian POW camp in Darwin, but when the camp’s personnel were found to have used inhumane and cruel methods of torture on the prisoners, the prison was shut down and an asylum was built over the ruins. Since the outbreak, the Asylum had fallen into disuse and decay, overrun with the living dead.

The player will start in the smallest of the rooms; a padded cell with only one window in which the Zombies can get through.

The player also has the option of opening the trap door under them (costing around 1000 points) where it reaches the Labs-this is where the player will find not only the two lockers, but also the Lanchester (located next to the door) and the Austen (next to a rock wall, where the zombies will try to break through).

Or the player could access the door next to him, which costs around 1000 points, but leads to the Hallway: this place is a deathtrap because zombies will come at the player from both ways, but the Mystery Box is located in the Study, next to the starting room but Zombies will follow them in, so the player is advised to stay cautious.

Either way, the power switch is located in the Courtyard- a wide-open space where Zombies will come from anywhere and everywhere at the player. But the player can climb a ladder to the roof-where the Pack-A-Punch is located, but the tiles will crack underneath the player if they stay there too long.

There are only two Easter Eggs on the map; one is called The Revenge of Group 935-where a ghostly voice will provide directions towards the lockers. This egg goes two ways; if the player accesses the WarVet locker, the ghosts of Nikolai (who will ask the player to retrieve a briefcase of Vodka in exchange for a two-minute InstaKill power-up) and Dempsey (who will also ask the player to retrieve his old M16 from the Study-which is guarded by a three-headed Hellhound named Cerebus-in exchange for giving the player a permanent endurance mark, which allows the player to withstand up to four hits without Juggernog) will spawn next to them to supply cover-fire on solo or provide a distraction for the zombies in Co-Op and Multiplayer. If the player accesses the StelthBoi locker, than the ghosts of Takeo and Dr. Maxis will supply the player with a similar role; but Maxis can also upgrade your starting weapon into a ‘laser’ gun in exchange for leading him to an underground teleporter so that he can warn himself of what will happen to Samantha and him whilst Takeo can give the player his katana in gratitude for saving his life.

Which brings us to the next Easter egg.

The second Easter Egg is called ‘Timey-Wymey Stuff’ and involves the player accessing one of the lockers. In either case, there will be a flash of light that leads to an unused teleporter; this teleporter will allow the player to ‘jump’ into a random Zombie map-depending on the download/locker choice. If the player chose the WarVet locker, Nikolai and Dempsey will be attacked by the Cosmic Silverback. The player is given two options; leave the two to die, which gives you double your points, but makes the Zombies harder to kill, or save the two and receive the bonus of the player’s ammunition being able to slowly regenerate as well as making the players’ weapons ‘dual-wielded’ If they pick the StelthBoi locker, then the player will teleport to the moon, where Takeo is critically injured by an Astronaut zombie-again, the player has two options; put Takeo out of his misery by killing both him and the Astronaut zombie (which rewards the player with ‘half-points’, meaning that every kill is basically half their usual amount) or revive him and help him kill the Astronaut zombie (if the player does this, then Takeo will reward the player by not only giving him his katana-replacing your knife and has a 1-hit kill effect up until level 15- but also doubles the player’s weapon damage)

Main Characters:

Nameless Gasmask Man:

This description pretty much sums up everything that the others knows about him, what he does, who he actually is, if he even talks or where he came from. Despite being quite proficient with a katana (replaces the M1911), a fast runner, and handy with a pistol, he also possesses a short temper and is incredibly lazy. Due to how little he speaks, even he does not know if he remembers anything from his past. Neither would he care, to be perfectly honest. Or he’s probably drunk.

Ren Moteque:

<p style="margin-bottom: 0.0001pt;">Best described by those who know him as a ‘punk’. Cynical, bloodthirsty, listens to punk rock and once bashed his social concellor's head in with a golf club before pouring a bucket-load of rocks onto the unconscious man's head-just because he was told he had anger issues. Ironically, Ren is quite polite around women. What’s funny is that a year before, Ren was raised as the sole heir of an oil tycoon, and was often described by his upper-class friends as ‘the polite one’. His last memory before the asylum was escaping from zombie-infested Paris aboard an abandoned submarine, then getting knocked out just as the ship passed the British Isles. The only one in the group who starts off with normal weapons.

<p style="margin-bottom: 0.0001pt;">Joan De Lobastas:

<p style="margin-bottom: 0.0001pt;">The only daughter of an IRS agent, Joan is boisterous, loud-mouthed and quite brutal despite her middle-class upbringing, having won several hockey matches and tournaments in her local Renaissance fair ever since she was a child in Montana. When the undead horde began to overrun her small town, she jovially took it as a challenge for her skills-because to her, zombies are just moving dummies for her to knock down with her spiked gauntlets (replaces the knife, but not the Colt M1911)

<p style="margin-bottom: 0.0001pt;">Enrick Maynard:

<p style="margin-bottom: 0.0001pt;">A former porno actor from Italy, Enrick is uncharacteristically serious, stoic and somewhat the most mentally stable out of the main protagonists. Suffers from a strong psycho-narcissistic personality disorder, mostly caused by the pressures he was constantly placed under enormous pressure by the many directors and co-stars he worked with, along with the shock of seeing his wife mutilated and being eaten alive by the reanimated corpse of his long-dead father. The last memory he had was hiding in the basement of his old home, but he was knocked out when a gas grenade flew through a window behind him. Surprisingly, Maynard serves as the voice of reason for the group, often trying to solve any and all problems via logic and reasoning. Carries his father's Hino Komuro with him everywhere (replaces the M1911).

<p style="margin-bottom: 0.0001pt;">Mike Tyras:

<p style="margin-bottom: 0.0001pt;">A once-aspiring filmmaker from Hollywood, but also the least mentally stable out of the group. An egomaniacal sociopath who is also hypersensitive towards any criticism aimed towards him. Famously burned down a low-budget schlock theatre after the censorship board rejected his movie, he was institutionalized in a mental hospital in Vancouver at the time. When the inmates took over the facility in all the confusion, Mike slaughtered almost every one of the patients using a piece of broken glass (which he uses as a dual-wield weapons alongside the normal knife) and his own teeth. Or so he claims, because he keeps changing his story every time he tells it, so there’s no actual way of ensuring he’s telling the truth.

<p style="margin-bottom: 0.0001pt;">Charity Nora:

<p style="margin-bottom: 0.0001pt;">Former member of an infamous American terrorist movement named Raven. Charity is a pessimistic, crass Ruso-American born of a black father and a Cossack mother. Carries a sawn-off shotgun with her everywhere she goes-(Replaces the Colt M1911, and is a 1-shot kill up until level VI). Ironically, she prefers listening to Madonna, but hates all types of alcohol, including vodka, seeing it as the very reason why her parents were hospitalized when she was fifteen….which is why she is at understandable odds with Nameless Gas Mask Man.

<p style="margin-bottom: 0.0001pt; line-height: 28.05pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: black; background-position: initial initial; background-repeat: initial initial;">Weapons:

<p style="margin-bottom: 0.0001pt; line-height: 28.05pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: black; background-position: initial initial; background-repeat: initial initial;">Starting weapons:

<p style="margin-top: 0cm; margin-right: 0cm; margin-left: 30pt; margin-bottom: 0.0001pt; text-indent: -18pt; line-height: 28.05pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: black; background-position: initial initial; background-repeat: initial initial;"> § Random (depends on the specific character)

<p style="margin-bottom: 0.0001pt; line-height: 28.05pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: black; background-position: initial initial; background-repeat: initial initial;">Off-the-wall weapons:

<p style="margin-top: 0cm; margin-right: 0cm; margin-left: 30pt; margin-bottom: 0.0001pt; text-indent: -18pt; line-height: 28.05pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: black; background-position: initial initial; background-repeat: initial initial;"> § Walther P38

<p style="margin-top: 0cm; margin-right: 0cm; margin-left: 30pt; margin-bottom: 0.0001pt; text-indent: -18pt; line-height: 28.05pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: black; background-position: initial initial; background-repeat: initial initial;"> § Trench raiding club (replaces Bowie Knife)

<p style="margin-top: 0cm; margin-right: 0cm; margin-left: 30pt; margin-bottom: 0.0001pt; text-indent: -18pt; line-height: 28.05pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: black; background-position: initial initial; background-repeat: initial initial;"> § [http://en.wikipedia.org/wiki/Austen_submachine_gun Austen submachine gun. ]

<p style="margin-top: 0cm; margin-right: 0cm; margin-left: 30pt; margin-bottom: 0.0001pt; text-indent: -18pt; line-height: 28.05pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: black; background-position: initial initial; background-repeat: initial initial;"> § [http://world.guns.ru/smg/austr/f1-e.html F1 submachine gun. ]

<p style="margin-top: 0cm; margin-right: 0cm; margin-left: 30pt; margin-bottom: 0.0001pt; text-indent: -18pt; line-height: 28.05pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: black; background-position: initial initial; background-repeat: initial initial;"> § Mills bomb

<p style="margin-top: 0cm; margin-right: 0cm; margin-left: 30pt; margin-bottom: 0.0001pt; text-indent: -18pt; line-height: 28.05pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: black; background-position: initial initial; background-repeat: initial initial;"> § [http://en.wikipedia.org/wiki/Owen_gun Owen Gun. ]

<p style="margin-bottom: 0.0001pt; line-height: 28.05pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: black; background-position: initial initial; background-repeat: initial initial;">Mystery Box:

<p style="margin-top: 0cm; margin-right: 0cm; margin-left: 30pt; margin-bottom: 0.0001pt; text-indent: -18pt; line-height: 28.05pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: black; background-position: initial initial; background-repeat: initial initial;"> § S&W Victory revolver

<p style="margin-top: 0cm; margin-right: 0cm; margin-left: 30pt; margin-bottom: 0.0001pt; text-indent: -18pt; line-height: 28.05pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: black; background-position: initial initial; background-repeat: initial initial;"> § Welrod

<p style="margin-top: 0cm; margin-right: 0cm; margin-left: 30pt; margin-bottom: 0.0001pt; text-indent: -18pt; line-height: 28.05pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: black; background-position: initial initial; background-repeat: initial initial;"> § Lanchester submachine gun

<p style="margin-top: 0cm; margin-right: 0cm; margin-left: 30pt; margin-bottom: 0.0001pt; text-indent: -18pt; line-height: 28.05pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: black; background-position: initial initial; background-repeat: initial initial;"> § Hell's Bells (new Wonder Weapon- a bell-shaped gun that shoots small metal orbs cracking with molten magma. Once they hit the ground near the zombies, they are pulled down into the depths of hell)

<p style="margin-top: 0cm; margin-right: 0cm; margin-left: 30pt; margin-bottom: 0.0001pt; text-indent: -18pt; line-height: 28.05pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: black; background-position: initial initial; background-repeat: initial initial;"> § Hand of Christ (new Wonder Weapon-a crossbow that fires a steel arrow which explodes and damages any zombie nearby with splash-damaging holy water)

<p style="margin-top: 0cm; margin-right: 0cm; margin-left: 30pt; margin-bottom: 0.0001pt; text-indent: -18pt; line-height: 28.05pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: black; background-position: initial initial; background-repeat: initial initial;"> § Masakari

<p style="margin-top: 0cm; margin-right: 0cm; margin-left: 30pt; margin-bottom: 0.0001pt; text-indent: -18pt; line-height: 28.05pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: black; background-position: initial initial; background-repeat: initial initial;"> § Boys Anti-Tank Rifle

<p style="margin-top: 0cm; margin-right: 0cm; margin-left: 30pt; margin-bottom: 0.0001pt; text-indent: -18pt; line-height: 28.05pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: black; background-position: initial initial; background-repeat: initial initial;"> § Flammenwerfer 35

<p style="margin-bottom: 0.0001pt; line-height: 28.05pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: black; background-position: initial initial; background-repeat: initial initial;">Locker (Costs 1000 points/affects wall weapons, Mystery Box, even enemies. Can only select one-located in starting room):

<p style="margin-bottom: 0.0001pt; line-height: 28.05pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: black; background-position: initial initial; background-repeat: initial initial;">WarVet (Replaces all weapons with WaW weapons, brings back Hellhounds, original perk machines, an Ammo-Matic in every room, electrical traps, autoturrets, the Bowie Knife and also replaces the Hell’s Bells with the Sabretooth Chainsaw-but the colour is black and white)

<p style="margin-bottom: 0.0001pt; text-align: center; line-height: 28.05pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: black; background-position: initial initial; background-repeat: initial initial;">OR

<p style="margin-bottom: 0.0001pt; line-height: 28.05pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: black; background-position: initial initial; background-repeat: initial initial;">StelthBoi (Replaces all weapons with BlackOps weapons, brings back Napalm Zombies, Gas Crawlers, the Monkeys, the Sickle, autoturrets, and along with the ten original perk machines supplies an eleventh perk; Grandpa Gin-which not only helps the player recover quickly from a zombie hit, but also protects your perks when you die.)

<p style="margin-bottom: 0.0001pt; line-height: 28.05pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: black; background-position: initial initial; background-repeat: initial initial;">Enemies:

<p style="margin-bottom: 0.0001pt; line-height: 28.05pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: black; background-position: initial initial; background-repeat: initial initial;">Zombies: The reanimated corpses of long-dead Australian and Imperial Japanese soldiers brought to life by the effects of God’s disagreement and the Asylum’s alarmingly high underground stockpile of Element 115. Much like the original zombies, they start off shambling, then sprint as the level progresses, but they have blue eyes, can taunt the player and are much harder to kill.

<p style="margin-bottom: 0.0001pt; line-height: 28.05pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: black; background-position: initial initial; background-repeat: initial initial;">The Warden: An American war veteran who was assigned to keep guard over the prison camp, the Warden was as sick and inhumane as the prisoners he personally tortured with his bare hands. Legend says that he did a blood ritual within the building’s foundations, paranoid that the prisoners would take over and that he would be put on trial for his crimes. But that never happened, and he still walks the halls to this very day. Appears once every five rounds, The Warden comes out from underneath the ground that the player happens to be standing on; pulling you into his lair before killing you via yelling and punching the player in the face repeatedly. Vulnerable to any holy weapon, and can be killed by shooting him in the back of his neck three times. Moves slowly, but is very strong.

<p style="margin-bottom: 0.0001pt; line-height: 28.05pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: black; background-position: initial initial; background-repeat: initial initial;">Angels: Whilst not particularly enemies, they will attack the player or the zombies if they get too close. They appear when the Player reaches the underground teleporter and are mostly unseen save for when they attack you.