Zero Hour

Zero Hour is the first map in Contingency, serving more as a prologue and intro to the storyline. It takes place at an unknown and abandoned German airfield in 1945.

This map is a remastered version of Nacht der Untoten initially from Call of Duty: World at War.

Overview
After getting shot down and getting separated from their allies in war-torn Nazi Germany, four United States Marines must work together and fight hard for survival if they want to return home safely. Trapped at an abandoned German airfield, the Marines use a destroyed building for cover while they defend their position from incoming hordes of undead. After much fighting, a clearing is made in the hordes, allowing for the Marines to evacuate the area in a truck.

Cutscene Transcripts

 * Intro Cutscene Transcript
 * Outro Cutscene Transcript

Gameplay
Zero Hour does not play like the other maps. Instead of surviving endless waves, the players must survive a certain number of waves. Once this prerequisite is met and the players survive the final required wave, the outro cutscene will commence. The required number of rounds needed to survive is scaled based on how many players are in the game.


 * 1 player → 12 rounds
 * 2 players → 15 rounds
 * 3 players → 18 rounds
 * 4 players → 20 rounds

Unlike the other maps in Contingency and the other remastered versions of Nacht der Untoten, Zero Hour contains no Perk-a-Cola machines, special machines, or power activation. The Mystery Box and Sniper Cabinet return for this map and are in their usual locations.

Map Layout
Nothing has changed with the map layout for Zero Hour. It looks identical to the original version in Call of Duty: World at War albeit with graphical and quality updates.

The starting room consists of 5 barriers, 2 wall weapons, and 2 unlockable doors. One door leads to the adjacent help room while the other door leads upstairs to the entire second floor of the building.

The second floor consists of 4 barriers along with previously unlocked barriers, the Sniper Cabinet, 4 wall weapons, the stairs leading back to the starting room, and an unlockable door with stairs leading down to the help room.

The help room is the room adjacent to the starting room and can be accessed through an unlockable door as well. It consists of the Mystery Box, 3 barriers along with previously unlocked barriers, 2 wall weapons, and access to both the upper floor and the starting room.

Easter Egg
There is only one easter egg in Zero Hour, which is the original Radio easter egg from the original Nacht der Untoten. There is a radio on the table in the help room that plays music when shot or knifed by a player. It has an assortment of songs to choose from, which are different every time the map is played.