Crisis

Crisis is a custom Nazi Zombies map and a multiplayer map in Call of Duty: Black Ops. It is the same as the map 'Crisis', but more utilities have been added for the Nazi Zombies mode.

Backstory
After the multiple zombies outbreaks in Cuba, Vietnam, America, and several other countries, the US decided it was time to end the nightmare. Using intelligence from the overrun Soviet compound in Laos, the US found the base of operations of the zombie creations; a hidden missile facility laboratory in Cuba. In order to end the outbreaks and Soviet connection in Hmong once and for all, the US government sent Alex Mason, Frank Woods, Joseph Bowman, and Jason Hudson to destroy the remaining zombies and destroy the facility.

Enemies

 * C.C.C.P. zombies - These zombies wear the C.C.C.P. uniform. They act the same way as regular zombies. Their faces are pale and rinkly, and their clothes are ripped, torn, and bloody.
 * Tropas zombies - Tropas zombies wear the basic Tropas uniform. Tropas zombies' faces are much more raggely than C.C.C.P. zombies. Their uniforms are also a lot more ripped and destroyed.
 * Helldogs - The Helldogs are basically Hellhounds. They attack the player and can down them.

Weapons
These following weapons appear in the map.

Pistols

 * M1911
 * CZ75 (with or without Dual Wield)
 * Python

Submachine Guns

 * MPL
 * PM63
 * MP5K
 * Spectre

Assault Rifles

 * M14
 * M16
 * G11
 * AUG
 * Galil
 * AK74u
 * Famas
 * FN FAL
 * Commando

Light Machine Guns

 * RPK
 * HK21

Shotguns

 * HS10
 * Olympia
 * Stakeout
 * SPAS-12

Launchers

 * M72 LAW
 * China Lake

Specials

 * Ballistic Knife
 * Crossbow Explosive Tip

Others

 * Sickle
 * Claymore

Wonder Weapons

 * Ray Gun (with or without Dual Wield)
 * Thundergun
 * Monkey Bomb

Utilities

 * Mystery Box - The Mystery Box looks the same and still costs 950 points to use. It will move arround the map and contains the Teddy Bear.
 * Teleporters - The Teleporters in the map are exactly the same as the ones in "Five". They are free to use. They become available for use when the power is turned on. Zombies can also use the Teleporters and will not die. A small difference is included: instead of having set destinations upon teleporting, the players are randomly taken to a room. This may be a pro or con depending on the situation.
 * Elevator - The Elevator in this map is similar to the one in "Five", but has a few differences. Mainly the fact that is blood stained and does not play elevator music. It costs 250 points to use.
 * Electro-Shock Defenses - There are three Electro-Shock Defenses and each costs 1000 points to activate. Instead of emitting electricity, they emit a force field-like barrier that instantly kills any zombie and player without Juggernog that runs through it.
 * Pack-a-Punch Machine - The Pack-a-Punch Machine once again makes another appearance in Nazi Zombies. It looks the same as the one in Kino der Toten and costs 5000 points to upgrade a weapon.

Power-Ups

 * Nuke
 * Max Ammo
 * Insta-Kill
 * Fire Sale
 * Death Machine
 * Double Points
 * Triple Points
 * Carpenter
 * Berserker
 * Grim Reaper

Perks
Each of these Perks can be in use at the same time and there is no limit to how many times they can be purchased (excluding Quick Revive in solo).
 * Juggernog
 * Speed Cola
 * Quick Revive
 * PhD Flopper
 * Stamin-Up
 * Attach-A-Matic