No Safe Place

No Safe Place is a 2012 video game, and the first of the No Safe Place video game series. It centers around a group's of people who must survive a zombie apocalypse together, and heavily focuses on teamwork. The game finds it's roots and inspiration in the Call of Duty series zombie mode, found in Call of Duty: World at War and it's successor Call of Duty: Black Ops, but builds on it. The game features an award winning combination of First-Person Shooter, Survival Horror, Real-Time Strategy and Role Playing Game elements. It also features an incredibly lengthy campaign which follows 3 different story lines, a survival mode featuring a highly varied map selection, a multiplayer mode ranging from standard team death match modes, to zombie survival modes with varying objectives. Finally, the game features a Massively Multiplayer online survival element, known as World Tour.

Main Campaign
The Main Campaign follows the main character, Andrew Hyatt, Delvyn Montero, Nick Rip, and Ivan Meyers, as they work together to survive the apocalypse.

Gameplay
The game is played from a first person perspective. Levels play out in the standard for FPS games, you must make your way from point A to point B. How you do that however is entirely up to you. You must fight your ways through waves of varying types of zombies, demonic monsters, and human resistance to finish the level. Along the way you can pick up any weapon you find on the ground, be it projectile or melee, and carry into the next level.

Enemy types vary greatly, the game starts you off fighting off simple walking dead, who move slowly and go down in a few shots. By the end of the campaign, however, you will be fighting off hundreds of the 30+ enemy types in the game, watching as the screen is soaked in blood as you do so.

The perk system has been revamped, instead of picking up or buying perks in the campaign, every action you make in each level earns you a certain amount of experience for your character. Gain enough experience and you can spend "Perk Points" on perks, and then level them up (i.e purchase Juggernog for one perk point = one extra slap from a zombie before your down. Upgrade, Juggernog = extra slaps). Each perk can be upgrade a total of four times before it becomes a pro perk, and obtains a secondary effect (i.e Juggernog Pro = 5 extra hits + No fall damage).

Weapons are plentiful with over 100+ projectile weapons, ranging from as old as a Bow + Arrow to as technologically advanced as a Ray Gun. The entire melee weapon system has been revamped as well, melee's are no longer panic weapons, but now have strategic purpose as well.

All four characters are present in all stages of campaign, no matter if its a solo game or co-op. The player is provided with a Walkie Talkie which allows them to switch their control of the four characters at will. If one character is trapped in the back room of a store, the player can switch into another to save the first.

Every mission has two kinds of missions, the Primary and The Side Missions. Primary missions require players to get somewhere, kill something, etc. to advance the story. Side missions are level specific missions that can involve anything from clearing a schoolhouse of the undead, to fetching a bottle of water for a dying man. Side missions are not required to complete a level, but all give players a kind of boost in the game, such as a rare weapon, a free pack-a-punch, or even an extra survivor to help out and control.

Military Campaign
The Military campaign follows the story of Captain Anders, a U.S military captain and three unnamed privates (when playing co-op).

Gameplay
The Military follows the Main campaign closely in style, but with a few additions. Most of the core gameplay returns, players have access to several different weapons, pieces of equipment, etc. The main difference in the Military campaign is the strategy and missions.

The mission objectives are different from the main campaign, as they focus on an actual objective. Instead of moving from point A to Point B, you may have to clear a building of enemies, rig something to explode, or pursue a larger threat in a helicopter through city streets.

Another large difference is the addition of the command option to the walkie talkie menu, which gives you a RTS like control of the battlefield to command units to one location or another, or provide yourself with resources such as weapons and armor

Zombie Campaign
The zombie campaign radically departs from the gameplay of the other two campaigns, in almost all forms.

Gameplay
The zombie campaign allows players to take control of multiple different zombie types in an attempt to wipe out the living population of each level. As the player advances, more zombie types are unlocked for play. When killed, players are simply switched into one of the other zombies in the field of play.

Survival
Survival is the main mode that returns to zombies roots. IT has all the features and maps from the Call of Duty series as well as tons of new maps and features from the new game.