Nuclear Darkness/Zombies

Although zombies appear in Nuclear Darkness (by EternalBlaze) anyways, the game's primary survival mode is also known as Zombies.

Gameplay
The first thing about Zombies is that it is always online, like an MMORPG-type game. The player is their own self (as the Imagination usually renders the player's own image in any MMORPG-type games) and they will be playing in a large-scale world with all the other Zombies players. When logging in, the player will appear in their last known place before they previously quit (unless the area is too dangerous, then the player is spawned a ways away). If they are logged in for the first time, they will spawn relatively close to their own position in real life. When quitting Zombies, any new information will be saved and the player's character will disappear from the world to prevent death when they weren't playing. This game mode takes on an apocalyptic form of the real world.

The base objective of the game mode is to survive in any way. The zombies are moderately difficult, but shouldn't be a problem at all if the players are determined and think of a plan. The players are able to create and find their own weapons and utilities (vehicles, traps, weapon upgrades, etc.) to help them survive. Vehicles and the more complex traps, however, need oil, which can only be found and is not provided at the start of the game. With the right materials, players can also construct their own form of ammunition or bullets.

At the start of the game mode, players start off relatively near their real life location with a pistol, the most basic firearm (but not weapon) in the game. It has unlimited ammo, but will grow weaker as the zombies get stronger.

There are no rounds, but days. The zombies are stronger at night, but weaker in the day time. A player's overall time played is measured in days.

What if I die? Is there team-killing?
If players die, they must restart. They will be given some or most of the old loot from their past life (it will be randomly chosen) and they will respawn remotely near the location where they died (unless, again, if it is deemed unsafe).

There is no team-killing or friendly fire. Players cannot hurt each other in most areas. There are, however, certain areas of the world that are called "PVP Areas," where players face each other and not Zombies. Players do not lose anything in PVP Areas.