Pro Perk-a-Colas (Version 2)

This idea is an updated version of a previous idea of mine (Pro Perk-a-Colas), I decided to make an new page about it because I thin the ideas have I have written about it have changed drastically.

Juggernog

 * Effect: Explosive damage, falling damage and damage from zombies all damage separately.
 * How to unlock: Survive five red screens in one game.
 * Explanation of Effect: If a zombie hit the player two times they would be one hit away from been downed by any way of damage whether it be by getting hit by the zombie agian or taking explosive damage, but with Juggernog Pro if the player has taken damage from two zombie hits then happens to taken explosive (or falling damge) it will not down them because the damges have been separated by Juggernog Pro. So basicly the player can only down from been hit three times by a zombie, enough explosive damge to down them or enplosive damage to down them not a mix of the three.

Speed Cola

 * Effect: Swich weapons faster, clip size 15% bigger and instally fix barriers.
 * How to unlock: Reload 5 diffrent weapons 100 times in one game.

Quick Revive (Co-op)

 * Effect: Instally revive downed players.
 * How to unlock: Revive each player in the game 10 times.

Quick Revive (Solo)
Rest to be updated...
 * Effect: When down a nuke goes off and kills all zombies ending the wave (giving the player time to buy one or two perks back before the wave starts).
 * How to unlock: Don't go down for 20 waves in a row.

Trivia

 * This is an updated idea of a previous by the same name (Pro Perk-a-Colas).
 * There are many difference between this idea and the previous one. Such as:
 * The way you unlock pro perks is different, now they are unlocked were as before they were bought for double the price of the perk.
 * Juggernog Pro has a different effect to before.
 * Speed Cola Pro has a slight different effect.
 * The solo Quick Revive Pro has a different effect.