Element CXV/Perk-a-Cola/Mule Kick

Mule Kick is a Perk-a-Cola featured in Element CXV, including it's storyline Contagion. It was first introduced in the map Pink Pills. It operates near identically to the canon Mule Kick, with the primary changes being aesthetic. When consumed, the player is granted a third weapon slot that becomes active immediately upon purchasing a wall weapon or claiming a weapon from the Mystery Box. If the player loses the perk by being downed, the third weapon will be lost, but will be returned as soon as the player repurchases the perk. It is unique as it is the only perk that does not count towards the four perk limit. The perk costs 6000 points to purchase.

Mule Kick is almost a must-buy due to it providing benefits despite not counting towards the perk limit. This is what leads it to being a high cost perk, meaning that players cant get an early advantage early on, otherwise they'd sacrifice the sustainability that other perks offer. However, at later rounds when having a range of fast, high-damage or long range weapons can be useful, Mule Kick becomes essential in keeping your weapon loadout effective in any situation.

Element CXV: Contagion

 * Pink Pills - Unknown
 * The Scar Trail - Unknown

Appearance
Aesthetically the entire perk has undergone a redesign, and is one of the only perks to receive a full logo redesign. Instead of the three guns, the logo has been changed to a donkey with sombrero flexing, giving it a comedic edge to go with the perk's name and jingle. The jingle itself is based on the lyrics of the original perk jingle, but has them contained into a stompy hardcore punk song with some western flair. The machine retains a somewhat wacky design, being one of the largest machines and featuring a neon lined sombrero sitting on top of it. The machine itself is a dark brown with splotches of black and some paint degradation incorporated in the design.