Atlantis

"You've been to the Moon, you've been to the mystical land of Shangri La, and now delve to the bottom of the sea to uncover the secrets of Atlantis Base, beware however, as the land wasn't the only place effected by the Rockets..."

- Synopsis

Atlantis is a fictional interpretation of a Zombies map to be released with Black Ops 2's first DLC drop and is based loosely on PlaytheGameCentral's ideas in their latest video- Link. It is set mainly in an abandoned 935 Testing Facility at the bottom of the Atlantic Ocean but you start off on the edge of the coast in Africa.

Achievements
There are 5 Achievements in total with 140 Gamerscore available.
 * "Summer Holiday"-20G- Survive for 10 consecutive minutes on the Beach.
 * "The Lost City"-75G- Uncover Atlantis' secrets.
 * "Swimming With The Fishes"-10G- Survive the attack of the MerZombie Mutants.
 * "Take A Dive"-20G- Use a Diving Suit to access a new Area on foot.
 * "Zombies Can't Swim"-15G- Use the Hacker to breach an Area and drown at least 10 Zombies in the process.

Map Overview
You start off on a beach with wreckage, fire and debree scattered everywhere with the sound of a Teleporter. The sky is a orange-red colour and the sea a shining azure. There will be a Submarine on the very edge of the beach ready to use at any time, and when you are on the beach there are no rounds, practically the same as Area 51 from Moon, but there's no Pack-A-Punch or Perks available, making it more tricky to survive there for long periods of time. The Beach is very large and open, making it easy to train despite the Zombies sprinting and the Hellhounds returning. When you enter the Sub there will be a console with a prompt at the front of it, it says- 'Press x to Submerge' and if you do so, your descent into the Sea will begin with an automated voice saying "Descent to Atlantis in progress, please do not open any of the Air Locks." There will be Quick Revive ready to be bought to the side of it as well. As you get deeper and deeper the sound will get quieter and quieter until all you can hear are the waves of the sea. When you get very near to the bottom a scripted jump-scare will attempt to scare the player, a new MerZombie will swim past the front window staring in through the window, with it being so quiet it would be scary. Then when you've reached Atlantis the rumble and sound of the Sub moving will stop and a door to the side will be available to open, prompted with "Press x to open", once you enter the sound will return to normal.

The Submarine will take you to one of three Areas at random and where you are dropped off will depend on your Perks and Guns etc. The full Map Layout will be posted later but here's a basic rundown of it-

Area 1- Center
The Center is the largest area of the map and is the least common place to be accessed by the Sub at the beginning of the game. It is a huge dome split into four large areas in the shape of a cross, with access to the other two areas by the two bottom sections. There are lots of rooms to open and loads of narrow corridors in a labyrinth. All of the Perks return in Atlantis and here are the Perks that can be found in the Center-
 * Juggernog- In the very large room in the very middle of the Area between the 4 Sections.
 * Mule Kick- In a room in the top left Section of the Area acessed by a small corridor.
 * Double Tap- In a room in the bottom left Section.

Area 2- Right Side
(Note: Will finish soon Giddy N Hormones (talk) 11:38, December 2, 2012 (UTC))