Special Ammo Types

In Call of Duty: Black Ops III, the Pack-a-Punch machine was given the ability to add modules to weapons. Weapons could be re-packed for 2500 points to add a special ammo type, with the ammo types having varied abilities.

This page features both canon and fanon ammo types.

Each feature a brief breakdown of what they do in the same format.

Blast Furnace Fireworks Turned Dead Wire Thunder Wall Babymaker Microwave
 * Creator: Treyarch
 * Cooldown: 15 seconds
 * Effect: Ignites a zombie into flames. The flames can spread to other zombies, killing them.
 * Creator: Treyarch
 * Cooldown: 20 seconds
 * Effect: Zombies hit with the fireworks bullet will explode into fireworks with a model of the weapon that shot it. The fireworks last for three seconds, and will kill any zombies in it’s area of effect.
 * Creator: Treyarch
 * Cooldown: 15 seconds
 * Effect: Turns a zombie into an ally. The zombie will swing at zombies closest to death first, killing them. The zombie will continue until it dies.
 * Creator: Treyarch
 * Cooldown: 5 seconds
 * Effect: Chains electricity up to 10 zombies. Gains more chaining ability as the rounds progress. The effect is most similar to the Wunderwaffe DG-2.
 * Creator: Treyarch
 * Cooldown: 13 seconds
 * Effect: Propels zombies in close range of the initial Thunder Wall bullet into the air. The effect is most similar to the Thundergun.
 * Creator: Crystar800
 * Cooldown: 15 seconds
 * Effect: Shrinks zombies down to a tiny size, making them a one-shot kill. Zombies in the area of effect of the initial Babymaker bullet will be shrunken. The effect is most similar to the 31-79 JGb215.
 * Creator: Crystar800
 * Cooldown: 15 seconds
 * Effect: Inflates zombies into the air within the radius of the initial bullet. Zombies explode once inflated enough. The effect is most similar to the Wave Gun.