Deckers.die

Deckers.die is the major easter egg for the map Nazizombiesplus.die. It spans 18 steps. 6 of which are in reality, whilst the latter 12 are set in the internet throughout various websites.

Requirements

 * Somebody playing as Kirsten and Matt Miller.
 * The Wunderwaffe DG-2
 * Tsunami Cannon
 * 900bv alive

Step 1
Step 1 is begun upon reaching Round 5, in which Matt Miller will receive a call from Viola DeWynter on Phillipe Loren's behalf saying that the Morning Star can't secure the city with the bridges up and the Kryll in the air. Matt will say they'll find a way to help them.

Step 1 requires the group to kill multiple Luchadores who are destroying the bridges to other districts. The Luchadores are dressed in armoured attire and are easier to differentiate. Once the last Luchadore falls, Matt will exclaim that he knows a way to open the bridges.

Step 2
Step 2 begins once the group gets to the Stanfield/Arapice Island border. The bridge is lowered unusually, and Matt claims that they can use the Zombies to keep the Luchadores occupied while they find the control building in Arapice Island. For the Step, Kirsten must use her Teleportation ability to attract the Zombies to her, and then travelling to the south of Arapice Island, in which the Zombies will suddenly start attacking the Luchadores. The Step is complete once Kirsten manages to get all the Zombies following her to attack the Luchadores, with a minimun of 10 Zombies. Only Arapician Zombies will suffice.

Step 3
Step 3 starts automatically when Kiki DeWynter calls Matt and tells him that the control building is in the north side. For the step to be complete, Matt must travel to the building and hold the use button on the pad in the room. The other player(s) must protect him for thirty seconds from a horde of Arapician Zombies before the pad turns green and the bridges lower.

Step 4
A cutscene will play, where Matt Miller talks to Phillipe about the Deckers User Net. Phillipe says that the Morning Star can protect the Deckers while they protect the internet from Zombies. Viola will then yell and start spraying her SMG as numerous Luchadores start attacking the streets with machine guns and molotovs. The Step begins after the cutscene ends.

For the step to be complete, the Luchadores must be held back for ten minutes. The following things must happen in order:
 * Phillipe Loren has to survive the entire battle.
 * Kiki must be protected until the death of Angel, who will arrive 3 minutes into the battle.
 * Viola must be protected while she plants several car bombs.
 * Matt and Kirsten can't go down for the whole battle.
 * Killbane must be damaged but not killed when he retreats.
 * The remaining Luchadores must be eliminated.

Step 5
Step 5 will begin immediatley, and the Deckers will find that the Luchadores have occupied Arapice Island. Upon entering the island, the group will be assaulted by unending waves of Luchadores and their vehicles. To complete the step, all players must reach Stanfield without dying. After reaching Stanfield, the Morning Star Specialists will snipe any oncoming Luchadores before they cross the bridge.

Step 6
Step 6 will also start immediatley. A Helicopter will arrive to take the group to Matt Miller's Girlfriend's house. Whilst in the helicopter, the Kryll will start attacking. The goal of the step is to hold the Kryll back with fire and headlights until the helicopter can land. Kirsten's shock hammer can be used to great effect if Kryll get too close. After arriving at the house, Matt will briefly cry as the group enters the building. Holding the use button on the computers will finish the step. The Morning Star will then protect the house.