Fun Land

Fun Land is a Non-Canon map. It takes place in an abandoned carnival/circus.

Pistols

 * Makarov
 * Python
 * CZ75

Submachine guns

 * MPL
 * PM63
 * MP5K
 * Spectre
 * AK-74u
 * Uzi
 * Kiparis
 * MP40 (Power up)

Assault rifles

 * M14
 * M16
 * Commando
 * AUG
 * G11 (with/ or without Low Power Scope)
 * Galil
 * Famas
 * FN FAL
 * AK-47

Machine guns

 * RPK
 * HK21
 * Death Machine (Power-Up)
 * M60
 * Stoner63

Shotguns

 * Olympia
 * SPAS-12
 * HS-10
 * Stakeout
 * KS23
 * W1200
 * Remington 870

Sniper rifles

 * Dragunov
 * L96A1
 * WA2000
 * PSG1
 * M14 (Sniper variant, 20 mags)

Launchers

 * China Lake
 * M72 LAW
 * RPG-7
 * Grim Reaper

Specials

 * Ballistic Knife
 * Crossbow

Other

 * Sickle
 * Claymore
 * Sword
 * Baton
 * Prison Knife
 * Machete
 * Riot Shield

Wonder Weapons

 * Thundergun
 * Ray Gun
 * Gersch Device
 * Matryoshka Dolls
 * Wunderwaffe DG-2
 * Winter's Howl
 * Monkey Bomb
 * Shrink Ray

UtilitiesEdit
Mystery Box - The Mystery Box looks the same and still costs 950 points to use. It will move arround the map and contains the Teddy Bear.
 * Teleporters - The Teleporters in the map are exactly the same as the ones in "Five". They are free to use. They become available for use when the power is turned on. Zombies can also use the Teleporters and will not die.
 * Electro-Shock Defenses - There are 10 Electro-Shock Defenses and each costs 1000 points to activate. Instead of emitting electricity, they emit a force field-like barrier that instantly kills any zombie and player without Juggernog that runs through it.
 * Pack-a-Punch Machine - The Pack-a-Punch Machine once again makes another appearance in Nazi Zombies. It looks the same as the one in Kino der Toten and costs 5000 points to upgrade a weapon.
 * Firepit - There are 15 Firepits. They look just like the ones in Ascension
 * Pack-a-Punch Machine - The Pack-a-Punch Machine once again makes another appearance in Nazi Zombies. It looks the same as the one in Kino der Toten and costs 5000 points to upgrade a weapon.
 * Ziplines -- Ziplines are used to go outside of the Facility
 * MI-24 Hind-- It can be used as Transport
 * Jeeps- It can be used to go outside
 * Icepit - It looks the same as the ones in Survival and Area 115

Power-Ups

 * Nuke
 * Insta-Kill
 * Fire Sale
 * MP40
 * Carpenter
 * Max Ammo
 * Double Points
 * Death Machine

Perks

 * Juggernog
 * Stamin-Up
 * Speed Cola
 * PhD Flopper
 * Quick Revive
 * Candolier
 * Ammo-O-Matic
 * Downer's Delight