Crystar's Perk-a-Cola Overhaul

Crystar’s Perk Overhaul is a complete revamp of the standard Perk system by Crystar800. It appears on a variety of custom maps, including on some of Crystar’s own maps.

Mechanics
The Perk Overhaul’s main feature is the removal of the standard 4-Perk limit that has forever been in the Call of Duty Zombies mode.

This has been instead been replaced with a Perk Capacity meter - which limits the amount of Perks a player can have based on the perks they buy, allowing for different types of set-ups and builds for runs of a standard match of Zombies.

Each Perk-a-Cola has been given an “Intake” rating, based on their usefulness and strength to the player. The player can choose to only go for 4-5 perks by grabbing some of the stronger ones, or instead going for a ton of perks, but filling their capacity with weaker ones overall as a result.

Each player’s starting Perk Capacity is 15 - allowing for a max of 5 Top-Tier Perks.

Perk-a-Colas themselves have no changes - having the same effects and pricing.

Tier I
These Perk-a-Colas have an Intake Value of 3, and are considered very strong Perk-a-Colas.
 * Juggernog
 * Speed Cola
 * Double Tap
 * Vulture Aid
 * Widow’s Wine
 * Wishing Whiskey
 * Winter’s Wail

Tier 2
These Perk-a-Colas have an Intake Value of 2, and are considered good Perk-a-Colas.
 * Quick Revive
 * Mule Kick
 * Electric Cherry
 * PHD Flopper
 * Stamin’ Up
 * Stone Cold Stronghold
 * Bandolier Beer

Tier 3
These Perk-a-Colas have an Intake Value of 1, and are considered weak Perk-a-Colas.
 * Deadshot Daiquiri
 * Tombstone Soda
 * Who’s Who
 * Timeslip Tonic
 * Perception Water
 * Razor Red Wine
 * Tortoise Tea

Power-Ups
Perk Bottle (Origins) - Adds 3 Perk Capacity to the player’s meter.

GobbleGums
Unquenchable - Perk Capacity is increased by 3. The extra Capacity will be lost if the player goes down.

Soda Fountain - Perk Capacity limit is doubled, to 30. For every Perk-a-Cola purchased, a random Perk is awarded along with the Perk just bought.