Vault Zero

"Gain access into Vault Zero and stop Master Ronin from obtaining the Matter Orb."

- Mission Briefing

Vault Zero (also referred to as Chapter 4: Vault Zero) is the fourth and penultimate Zombies map of "The Eclipse War" saga, created by RoachTheIntelCollector.

Starting Loadout

 * Atlas 45
 * Combat Knife
 * 4 Fragmentation Grenades

Off-Wall Weapons

 * MK14 - 500 points
 * Bulldog - 500 points
 * AMR9 - 750 points
 * MP11 - 750 points
 * Tac-19 - 1000 points
 * AE4 - 1250 points
 * Repulsor - 1250 points
 * HBRa3 - 1500 points
 * ARX-160 - 1500 points

Mystery Box

 * Bal-27
 * AK12
 * IMR
 * Volk Mk II
 * KF5
 * ASM1
 * SN6
 * SAC3
 * EM1
 * Pytaek
 * XMG
 * EPM3
 * Ameli
 * Ohm
 * S-12
 * CEL-3 Cauterizer
 * Lynx
 * MORS
 * Atlas 20mm
 * SVO
 * RW1
 * MP-443 Grach
 * PDW
 * Crossbow
 * MAHEM
 * M1 Irons
 * Blunderbuss

Power Perks

 * Human Shield - Withstand more damage, 2500 points.
 * Helping Hand - Revive faster, 500/1500 points.
 * Speed Loader - Reload guns faster, 3000 points.
 * Marathon Runner - Sprint faster and longer, 2000 points.
 * Stopping Power - Shoot faster and gives more damage, 2000 points.
 * Fallout Enhancement - Grants the player the ability to receive no splash damage and created a nuke effect when diving to prone, 2000 points.
 * Sugar Rush - ADS faster, faster mobility when aiming down the sights and increased hipfire accuracy on all weapons, 3000 points.
 * Blade Master - Melee faster and longer, 2000 points.
 * Proximity Ping - Highlights nearby zombies within close proximity of the player, 2500 points.
 * Der Wunderfizz - Grants the player a random perk, 1500 points.

Main Quest

 * Prevent Master Ronin from obtaining the Matter Orb.

Trivia

 * TBA.