Verhängnis/Map Layout

Starting Room: Schuster's Lab
The starting room is a large lab that has a medium-sized telporter in the corner which is used to teleport to the Pack-a-Punch Machine. There are a few desks scattered around which makes the room a bit tighter. In the main lab there are 2 barriers and the Kar98k. There is also an open room near the teleporter that has a barrier, the Gewehr 43 and Quick Revive. This room also has a Mystery Box spawn and only one door which leads to the Lab Corridor. There is also a radio and a Teddy Bear that is part of Verstecken Spielen.

Weapons Avaliable: Perk Machines: Other:
 * Gewehr 43 - Next to the open door in the mini room.
 * Kar98k - Next to the purchasable door.
 * Quick Revive - Near a barricade on the back wall.
 * Mystery Box - Next to the teleporter.
 * Radio 1 - On a central desk.
 * Teddy Bear 1 - On the top of the teleporter holding a Spatz-447+.
 * Pack- a-Punch Teleporter - In a corner.

Room 2: Lab Corridor
Room 2 is a tight room that can be very awkward to traverse, especially in higher rounds. It consists of a few doors, most of which are barricaded, and windows. There are 3 doors that you can purchase here, one that leads to Richtofen's Lab, one that leads to Porter's Lab and one that leads to the Conference Room. At the end of the corridor you can buy the Double-Barreled Shotgun. There isn't a Mystery Box in here. However, there is a Verstecken Spielen Teddy Bear.

Weapons Avaliable: Other:
 * Double-Barreled Shotgun - At the opposite end of the corridor.
 * Teddy Bear 2 - On a windowsill holding a Double Tap Root Beer bottle.

Room 3: Richtofen's Lab
Room 3 is definitely the most sinister room in the map. The walls are highly covered in blood and trails of it are on the floor. It is not to dissimilar to the starting room as it again features a few scattered desks. However, there isn't a teleporter. On the wall near where you enter you can find the M1A1 Carbine. There are no doors to buy here, nor a Mystery Box.

Weapons Avaliable:
 * M1A1 Carbine - To the right of the entrance.

Room 4: Porter's Lab
Again, the room is similar to the previous labs. However, this one features more secrets that the formers as you can find a radio in here, and there are also some drawings of guns. It's the least cramped lab as there are less desks and more storage cupboards around the walls. In this room you can buy the Thompson and M1897 Trench Gun. There is a Mystery Box spawn and a Verstecken Spielen Teddy Bear. There are no doors to buy.

Weapons Avaliable: Other:
 * M1897 Trench Gun - Next to a workbench at the end of the lab.
 * Thompson - On the wall to the left of the entrance.
 * Mystery Box - Next to the Thompson.
 * Teddy Bear 3 - On a desk next to a broken weapon holding a Ray Gun.

Room 5: Conference Room
This room is large and features a round table at the center of it, making it a bit like the starting room of "Five". However, the table is significantly smaller. The table seems to have '115' etched into it. Most of the chairs are upturned. In this room you can buy the Type 100, Bouncing Betties and Speed Cola. There is a radio underneath the table. There are two doors to buy, which lead to the Animal Storage Room and the Verhängnis/Map Layout. There is also a Mystery Box.

Weapons Avaliable: Perk Machines: Other:
 * Type 100 - On the wall next to the projection screen.
 * Speed Cola - To your left as you enter.
 * Mystery Box - Underneath the projection screen.
 * Radio 2 - Under the table.

To be completed