S.O.D. 2036

S.O.D. 2036 (Scientific Observations Department) is a cyborg zombies map created by Greedyselfish. It is a remake of Greedy's first map School of Doom. It is also the sequel to Cyborg Reliance, which takes place at the same time as this map.

Summary/Overview
Like Cyborg Reliance, the map is based on Call of Duty: Online's Cyborg Rising mode. Though gameplay wise it's a hybrid between this and Treyarch's Zombies mode. As stated above, it is a remake of Greedyselfish's first map, School of Doom. Many features have been either replaced, remained the same, or has been updated to feature new ones. The map also includes the return of the four original characters from the map (Skyler Henning, Dave Herd, Zack Battleman, and Robert Van Alexander) though instead of being 16 year old high school students they are now 26 year old scientists who worked at the laboratory and are now trying to survive and make it out alive.

Story
NOTE: Much of these events are fanon and are not fully connected to the original plot so different rules and explanations apply.

Around the same time as the events of the underground laboratory, the CODOL Institute's Scientific Observations Department (S.O.D.) has had a recent brief of security. The machines and cyborgs being manufactured at the facility have suddenly turned against the scientists. Only a few scientists managed to survived by hiding and barricading themselves from the hordes. Four of these scientists were in the computer room during the events, unaware and oblivious to what was happening around them. The cyborgs manage to find them and break in, starting the events of the map.

Layout
Due to this being a remake, much of the layout remains exactly the same. The only changes are the textures, some of the area names, and a few easter eggs.

Computer Room
The spawning room is much of the same as the original. There are 3 rows of tables with computers on top of them next to two windows that serve as barricades. A closet full of old computer parts and a box spawn on the left and a small room with a Malin 1894 lever rifle, Quick Revive, and a buyable door that leads to the outside worth 750 pts..

Lower Outside Area
Still obtaining it's big size and cloudy, foggy nature. The lower outside area features a fence with a barrier over the opening gate next to the computer room, a small shed in the middle which can only be opened with a turbine and contains buyable Semtex grenades, a small bunker next to what appears to be a "testing range" full of dismembered robotic parts with a Mule Kick machine beside it, and a hangar containing build tables, a small plane, and a MX Garand buyable off the wall. An other side of the area contains the door that leads to the factory that can be opened with the Turbine buildable.

Factory
The factory contains tables and a box spawn like the original, but has cyborg parts laid down all over them with some machines hung from the ceiling. A docking platform with a Pack-a-Punch machine and a teleporter pad is here along with a FA1911 below it. There is a barricade on the top right of the room and a 1000 pts. door on the top left.

Hallway
In this L-shaped hallway, there is a futuristic-looking cabinet that allows players to store weapons for future usage, similar to the Lost & Found closet from the original map. In addition there is a CSG-12 that can be bought off the wall here. A staircase that leads upstairs can be bought for 1000 pts..

Upstairs
Still not much up here upstairs. There are, however, two barricades, a box spawn, a buyable HG-40, a janitor closet needed for the major easter egg, and a bunch of lab coats hanging next to some lab doors. Another staircase can be bought 1250 pts. and leads to the warehouse.

Warehouse
The gymnasium from the original is replaced with a warehouse, possibly used for testing and building things, but retains the same layout. The bleachers are still here for some reason and contains a lobby next to it featuring two Perk-a-Colas, Speed Cola and Double Tap Root Beer. Juggernog is also located up in a small balcony. The lightbox from the original is still here along with the teleporter and power switch on top of the stage.

Higher Outside Area
In the hallway from earlier, there is a door that can be bought for 750 pts. that leads to the higher outside area of the map. The two wrecked school busses from the original has been replaced with what appears to be two wrecked prison busses. They lie in the same spots as originally. There is a plant research and archives building up ahead with a buyable 1000 pts. door. Fast Melee Dew returns in this map for Cyborg Zombies mode.

Plant Research Lab/Archives
This area consists of a hallway and lab on the right with the walls and parts of the floor covered in vines, leaves, and plant life. A large hole in the wall leads to another small lab features the Carpenter Soda machine (replacing Tombstone Soda from the original) and leads back to the hallway on the left. Ahead of the hallway is the Archives room, which replaces most of the books from the original library with old film reels, VHS tapes, DVDs, CDs, Beta tapes, etc. that can be found on the shelves. A teleporter pad and an AKSU-74 off the wall is here as well.

New & Replaced Features
Many features from the original School of Doom have either remained the same or have been replaced with newer features.
 * The Flamethrower and Sentry Gun buildable remain but the Plasma Gun buildable has been replaced by a Soul Hacker buildable.
 * Flamethrower & Sentry Gun buildables also feature new designs. The latter having a design similar to it's Black Ops II counterpart.
 * Mr. Meshley, the announcer from the original map, has been replaced by a new announcer, an unknown deep robotic voice serves as the map's announcer.
 * The teacher bosses from the original map are now replaced by sub-boss cyborgs with similar abilities as them.
 * Carpenter Cola replaces the Tombstone Soda perk from the original.
 * A new major easter egg that continues the storyline: No Easy Way Out.
 * "Armageddon", the special game mode from School of Doom, returns. The "Grief" game mode from the original has been replaced by an updated version of "Deflation" with a couple new rules. "Cage Match" is also playable here.
 * The "Explosive Paper Airplanes" are replaced with standard Hunter Killer drones.
 * "Bully Zombies" have been replaced with a new boss type called "The Securitron". Police like cyborgs armed with electric batons that can also steal your current weapon.
 * The Pack-a-Punch machine, the Mystery Box, and the Perk Machines now have the same skins used in Cyborg Rising.

Weapons
TBA.

Perks & Utilities
TBA.

Quotes
Not sure if I'll make those or not.

Radios
TBA.

Easter Eggs
Major:
 * No Easy Way Out

Achievements
TBA.

Trivia
TBA.