Prelude in Violet/Weapons/Winchester Liberator

The Winchester Liberator, often shortened to the Liberator, is a shotgun that debuts in Prelude in Violet and acts as a psuedo-replacement for the Sawed-Off Double-Barrel Shotgun from Call of Duty: World at War. Only available from the Mystery Box, the Liberator is short, highly mobile, and powerful with its main weaknesses being its range, ammo capacity, and long reload. This makes it ideal as a back-up weapon for breakthrough close-quarters situations. When Pack-a-Punched, it becomes the "Street Sweeper."

Usage
The Liberator has the highest raw damage of all shotguns available within Prelude in Violet, being able to one-shot kill zombies until Round 18. Unlike it's World at War predecessor, the weapon has twice the number of shells readily available to the player, giving the player more breathing room with missed shots. Despite this, the shotgun sits in the middle of its category in damage output, being surpassed by the HS-10 and Model 1897 Trench Gun. In keeping with its older brethren, the Liberator has excellent hipfire accuracy and mobility, making it viable for run-and-gun tactics.

While an superb close-quarters weapon, the Liberator suffers from serious drawbacks that limit its usage. Having the shortest range amongst available weapons, paired with a wide hipfire spread for its pellets, the Liberator forces the player to remain in close proximity to enemies to make it effective. In addition, the Liberator's small magazine capacity and long reload can put the player out of action for long periods of time, necessitating the purchase of Speed Cola. The weapon also has a relatively high firing cap, allowing for rapid fire volleys, but doing this will quickly burn through its reserve ammo. The Liberator acts best as a close-range back-up weapon, being used to push through or break up a swarm.