GENERATION



"The endless spinning of the Turbines haunt the hills in this land... the infection has spread, defend yourselfs against the undead once again..."

- ELITE Synopsis

-Note:- This is Fanon and a prediction, not Legit information, though I do wish it were.Giddy N Hormones (talk) 16:07, December 26, 2012 (UTC)

GENERATION is the 13th Map in Treyarch's ZOMBIES mode and the third Map to be released in Black Ops 2, following Green Run and NukeTown Zombies. It is heavilly influenced from the Map "Turbine" from BO2's Multiplayer and the entire Map is a remodel, as Ascension was from Launch in the First Strike Map Pack from Black Ops 1.

Map Overview
The Map is very dark and mysterious. You start out with a Teleporter which has powered down due to the lack of power, thus showing how this Map is more "traditional" than Green Run. The four Original Characters are back and making comments on the lack of power as always, and there is no real drastic change to the core gameplay. The Turbines are the main thing about the Map, they won't spin unless you have power, obviously, and so there is a hatch that leads you into an underground section of the Map where the Power Generator can be found and turned on. The Turbines are key for the Easter Egg of the Map as well. Before you turn on the Power, the Map lacks color and light, making it the darkest Zombies Map to date. When you do turn it on, however, the light will turn on, the color will restore and the Turbines will begin spinning. The Teleporter can be used to transport you to a seperate section of the Map, where the Pack-A-Punch can be used, and you can rest for a short while. GENERATION is very narrow but also quite large, with a large crashed Plane in the center. All of the previous Perks return, including those that were left out of Green Run and NukeTown Zombies, and the ThunderGun makes a glorious return. There is a new Perk, called Vision-Ade, which makes the screen a lot brighter and assists the player's vision in the darkness.