Prelude in Violet/Pack-a-Punch Machine

The Pack-a-Punch Machine is a returning utility from Aether, now appearing in the Prelude in Violet storyline. Aesthetically and mechanically identical to its canon counterpart, the Pack-a-Punch offers the ability for players to upgrade their acquired weaponry, the extent of each upgrade varying from weapon to weapon. The machine behaves identically to its World at War and Black Ops version, only allowing a given weapon one upgrade at a time. The Pack-a-Punch is usually unlocked following the activation of a map's main power and conclusion of a puzzle.

Usage
Usually found in areas of the map to be opened last, the Pack-a-Punch is a necessary part of surviving the higher rounds. Requiring the completion of a short puzzle once the power has been activated, the machine grants the ability for players' to substantially upgrade their weapons. The machine, once again appearing as it does in Aether, can only upgrade weapons once and is only able to handle upgrading a single weapon at a time. Upgrading a weapon costs 5000 points, which can be brought down to 1000 so long as a Bonfire Sale is active.

Weapons upgraded by the Pack-a-Punch Machine will receive new names, a new texture, and increased damage. There is also the possibility for weapons to gain new attachments and special abilities as well as have other stats, such as rate of fire, reload speed, and accuracy, improved. The degree of these extra additions varies from weapon to weapon, with some baring little resemblance to their base form.

Access

 * Schule für die Untoten - Unknown
 * Phoenix Down - Unknown
 * The Lost Leviathan - Unknown
 * Kirche der Verrückt - Unknown
 * Fall Weiss - Unknown
 * War Plan Black - Unknown
 * Atlas - Unknown
 * Machinations - Unknown
 * Circle of Nine - Unknown
 * Abyss Descending - Unknown
 * Licht der Nacht - Unknown
 * Damned - Unknown