Facility 41

Write the text of your article here!"Following on from the TranZit mode, explore a huge Group 935 testing facility. Use various cool methods of transportation, fight new, deadlier Zombies and uncover deathly secrets at their homeland..."

- The Sypnosis.

Achievements
*		"The Tourist"- 10G- Use all methods of travelling around the map in a single game.

*		"Blinding Light"-15G- Blinden 5 Zombies with a single flash grenade.

*		"No Running In The Halls"-20G- Kill a Sprinter Zombie before they can catch you.

*		"My Old Friend"-30G- Uncover the Wunderwaffe DG-2.

*		"The Engineer"-10G- Construct all buildable weapons obtainable within the Map.

*		"The SkyTrain"-10G- Board the SkyTrain.

*		"Reconstruction Complete"-75G- Repair the Teleport link to Griffin Station.

*		"Aaaand they're gone"-20G- Suck in 20 Zombies with Gerch's Portal Gun at once.

Obtainable Weapons
*		M14

*		Olympia

*		Galil

*		MP5

*		RPD

*		Ray Gun

*		M16

*		Monkey Bomb

*		Bowie Knife

*		RPG

*		FN Fal

*		Barrett 50. Cal

*		War Machine

*		KAP-40

*		Executioner

*		B23R

*		M8A1

*		Type 25

*		SMR

*		MTAR

*		SCAR-H

*		R-870 MCS

*		M1216

*		KSG

*		CHICOM CQB

*		VECTOR K10

*		Ballista

*		HAMR

*		QBB LSW

*		Crossbow

*		Wunderwaffe DG-2

*		Gerch's Portal Gun

*		EMP Grenade

*		Flash Grenade

*		AK-74u

*		AK-47

*		DSR-50

Buildables
*		Zombie Shield- Beats down Zombies and acts as guard for tight positions.

*		Portable Electro-Guard- A device that when activated creates a temporary electric trap.

*		Laser Turret- A turret that shoots lasers, providing cover and incinerating zombies.

*		SkyTrain Defence- Hightened guarding for the SkyTrain.

*		SkyTrain Turret- A Turret for the SkyTrain.

*		Hazmat Suit- Buildable Armor for increased protection against 115 Radiation.

*		Block-Aid- Block off a door for a limited time.

*		Land Rover- Put together a Land Rover out of various parts throughout the map and drive from section to section, it will be chased by and can be destroyed by Zombies though.

*		Teleporter- For the Easter-Egg. With guidance from The Voices find several parts to build a Teleporter.

More in depth Map description
The Map is called Facility 41. It follows on directly from Green Run, in particular the TranZit mode, and the Bus is seen at the very beginning of the map, dropping you off. The map has a greeny-blue tint to it, as opposed to the red-ish tint of Green Run, and is mainly divided into 3 sections, the Outside, the Main Facility and the Underground.

The Outside:
The Outside is a large open area and is where you start of at the beginning of the map. It is quite foggy and large but there isn't really much to explore as it's the starting area, though it is a good place to come in later rounds as it's large and open, meaning you can gather large hordes of Zombies and not get hit easily. It features Quick Revive and Double Tap, but you must turn on the Power first to aquire them. It also has 2 Mystery Box locations, a Part for the Teleporter, a Part for the Land Rover and a few starter guns. It is the smallest overall area of the map.

The Main Facility
The main part of the map, and the largest overall. It is a very tall, very large wrecked Facility with several floors and areas to explore. At the entrance there is the SkyTrain, but you must turn on the Power first to access it, and it also has a railway, which is less safe but accessable at the start. It features well over 10 levels, with many stairs which will need to be bought, and there are various areas on each floor with secrets and goodies to find. It features almost all of the Perk Machines, including Juggernog, Sleight of Hand, PhD Flopper, Stamin-Up and Tombstone. It also has a lot of Mystery Box areas, and the Mystery Box always spawns on the Ground Floor, where you enter. This place features a lot of parts for various things, such as the Zombie Shield, the Block-Aid, the SkyTrain Defence, the SkyTrain Turret, the Laser Turret and the '''Land Rover. '''When you turn on the Power the SkyTrain can be accessed, and it will take you to various areas around the Facility, though you do not choose which, and the Railway takes you to different places thand the SkyTrain. It's not very open, there are some very tight spaces and a lot of stairwells, but it is as large as a regular Classic Zombie Map and is very, very tall, plus it has loads of secrets and easter eggs to find.

The Underground:
Accessed from a Sewage Hole hidden on the Ground Floor, the Underground is a large labratory network underneath the Main Facility, similar to the Labs in "Five", but over 3 times as big. The Pack-a-Punch can be found down there at the very end of the tunnels, but there are also Nova-6 crawlers. There is heavy Radiation and can poison and kill a player if they haven't obtained a Hazmat Suit first, the radiation means it is heavilly covered in greeny-blue fog, but the fog can be cleared temporarilly with a blast from the Gerch's Portal Gun, which lasts for about 2-3 rounds, this also means you can take off your Hazmat Suit during this time. The Power Switch is down there as well, near the Pack-a-Punch and there are several Mystery Box Spawns. The Zombie Guard is extremely useful down there as the tight spaces mean you can be mobbed very easily, but it is worth going down there as it has the final parts to pretty much every Buildable, the Pack-a-Punch Machine and the Power Switch.