User:DeadRaiser/Archives/Schule für die Untoten

"The School of the Undead. Take up arms and fight against the Zombies that haunt the ground they walk on. Could this place hold the keys to solving the zombies mystery, once and for all?"

- Level description

Schule für die Untoten (German: School for the Undead) is the twelth Zombies map in the Zombies Storyline and the first map in the Remember When... (Revamped) storyline and the first zombies map that appears in the Call of Duty: Battlegrounds Zombies Mode. It is set in Ho-Ho-Kus Public School in Ho-Ho-Kus, New Jersey. During the Great Exodus, the school served as both a sanctuary and a learning center for children around the world, however, when the zombies reached America, the school became a slaughter house and few survived.

The major easter egg on this map is /The Giant/. It focuses on learning more about the zombie invasion and ways to stop it while fighting swarms of enemies that want the invasion to continue. A new perk-a-cola is available on this map, Final Stand Thirst Quencher; it allows players to use weapons they bought while they are downed and allows players to stay alive longer while downed. Along with Final Stand Thrist Quencher, two new Wonder Weapons appear in this map: the Wunderwaffe SA-7 and the Bear Grenade. These two weapons should be familiar to players from the original, now non-canon, Remember When... storyline.

Overview
Players start out with two-tone SW1911s and two M67 Grenades, mainly due to the map being set in the near future. Like it's predecessor, Schule der Untoten, players will start out in the First Grade Entrance to the school, which have four barriers: one on the left door leading outside to the blacktop, two leading to classrooms, and one leading to the courtyard. Clearing the debris to the left of the player gives the player access to the rest of the First Grade Hallway, while clearing the debris right in front of the players leads them to the Third and Fourth Grade Hallway. Opening the door behind them will give them access to the Band Room and a Backstage entrance to the Auditorium.

A unique feature has been added to the map, known as the Back-Up Power. There are six power switches around the map that must be turned on in order to activate the Back-Up Power. After the Back-Up Power is turned on, it will allow usage of the Elevator, that leads to the Power Room. The power switch itself is located near two fuse boxes and a boiler that appears to still be working. Once the power is turned on, a door to the left of one of the fuse boxes will rise and reveal the Pack-a-Punch Machine and all of the perks, traps, and lights will become active.

Most of the Wonder Weapons, except for the Gersch Device, V-R11, Scavenger, and the 31-79 JGb215, appear in this map and are available through the Mystery Box. Two new Wonder Weapons appear in this map, the Wunderwaffe SA-7 and the Bear Grenade. The Wunderwaffe SA-7 was Dr. Maxis' competition for the Wunderwaffe DG-2, created by Edward Richtofen, that was suppossed to have been destroyed. The Bear Grenade was once a toy stuffed teddy bear that was owned by Samantha Maxis, but was later taken by Richtofen and given artificial intelligence and explosives.

A new enemy appears in this map, called Catbeasts. Catbeasts are largely mutated domestic cats that are half the size of another enemy, Hellhounds. They show more intelligence than Hellhounds, mainly due to the fact that they are able to form packs to attack the players, create diversions, and are stealthier. To add on to this, they are also slightly stronger and faster than Hellhounds, thus making them more difficult enemies to deal with. Catbeasts also have the unique ability of disabling utilities by clawing at them or biting their wires. Utilities can be repaired by using a set of Tools located in random locations around the map.

Located below are more in-depth information about the maps weapons, utilities, layout, and hidden secrets.

Starting Room/First Grade Entrance
The starting room consists of the half of the First Grade Hallway, part of the Third/Fourth Grade Hallway, and the entrance to the Band Room. There are four barricades to fight Zombies from, one by the Courtyard, one blocking the stairs to outside, one blocking a first grade classroom, and one on the door to the teacher's copy room. There is a Mystery Box spawn in this room, however, it will never spawn there at the start of a game. There are three doors that leave the room and lead to the Band Room, the rest of the First Grade Hallway, and the rest of the Third/Fourth Grade Hallway.

Weapons Available: Perk Machines: Other: Easter Eggs:
 * JR Carbine - 200 points
 * Heckler & Koch SL-6 - 600 points
 * Quick Revive - 500 points (Solo), 1500 points (Co-Op)
 * Final Stand Thirst Quencher Spawn - 3500 points
 * Radio - In a pile of rubble in front of the girl's bathroom.
 * Mystery Box Spawn - Next to the window to the courtyard.
 * Elevator - In front of the spawn for Final Stand Thirst Quencher.
 * Notebook - Hidden in one of the first grade classrooms.

Band Room
If you open the door next to the Final Stand Thirst Quencher spawn, you enter a small corridor with a door to the Auditorium. To the left of that door, the Band Room is open so the players can wander in and out whenever they choose. There is one barrier and one riser, the barrier being in a door to the custodians lounge and the riser is located in the center of the band room. There is no Mystery Box spawn in this room. There are doors that lead to Backstage and to the School Grounds.

Weapons Available: Other: Easter Eggs:
 * Kel-Tec SU-16B - 600 points
 * Uzi Pro - 750 points
 * Radio - On top of the piano at the back of the room.
 * Trumpet Gun - Easter egg weapon hidden within a trumpet case in the storage room.

First Grade Hallway
If you clear the debris to the left of the spawn, you will gain access to the First Grade Hallway. In here, there are three barricades. One will note many scenery items present in both the classrooms and the hallway itself. There are doors that lead to the Second Grade Hallway, the School Grounds, and the Auditorium. There is also the staircase that leads up to the Fifth Grade Hallway.

Weapons Available: Other: Easter Eggs:
 * Fort-500M - 750 points
 * Mystery Box Spawn - Next to the health office.
 * /Haunted Rooms/ - The health office and the preschool room.
 * /The Giant/ - Numerous items (listed on main page.)

Third/Fourth Grade Hallway
Once the debris in front of the spawn is cleared, the players gain access to the Third/Fourth Grade Hallway. In this hallway, there are four barricades in this room: two are in doors to classrooms, one is in a window in a classroom, and one is in the door at the end of the hallway. There is a Mystery Box spawn in this room, but it is difficult to find. There are doors leading to the Middle School Hallway and the School Grounds. Also, there is a pile of debris that can be cleared to gain access to the Specials Hallway.

Weapons Available: Other: Easter Eggs:
 * Stoeger Condor - 600 points
 * Ruger PC-9 - 1000 points
 * Mystery Box Spawn - Hidden behind a wall in between two classrooms. Requires an explosive to access it.
 * Speed Cola - 3000 points
 * /Haunted Rooms/ - The CAPS room.
 * /Lost Souls/ - A power cell and two teddy bears.

Backstage
If one opens the door to the right of Band Room, they will gain immediate access to the Backstage. There is one barricade in the door to the storage room and a riser in the ground near near the curtain. There is no Mystery Box spawn in this room. There is one door leading to the Auditorium.

Weapons Available: Other:
 * Type 73 - 750 points
 * Stamin-Up - 2000 points

Second Grade Hallway
By opening the doors near the staircase in the First Grade Hallway, the players will now enter the Second Grade Hallway. In here, there are three barricades to defend against Zombies from, one in the door to the girl's bathroom and two in the doors to classrooms. There is a Mystery Box spawn in this room, located in an open classroom. There are doors leading to the Main Office and the Gymnasium. Debris can be cleared to access the Specials Hallway.

Weapons Available: Other: Easter Eggs:
 * FAMAE FD-200 - 1000 points
 * Vepr - 1000 points
 * Double Tap Root Beer - 2000 points
 * Final Stand Thirst Quencher Spawn - 3500 points
 * Mystery Box Spawn - In one of the open classrooms.
 * /Haunted Rooms/ - The Boy's Bathroom and the Teacher's Lounge.
 * /The Giant/ - The Teacher's Lounge and numerous items.

Specials Hallway
Once the debris is cleared from either the Second Grade Hallway or the Third/Fourth Grade Hallway, the Specials Hallway is available for access. In this room, there are two barricades to defend from: the first one is the courtyard door and the other one is in the Tech Enrichment door. There is no Mystery Box spawn in this room. There are no doors or debris that need to be cleared.

Weapons Available: Other: Easter Eggs:
 * AWC G2FA - 1000 points
 * Type 82 - 1000 points
 * PhD Flopper - 2000 points
 * Perk Booster Machine Spawn - 5000 points
 * /Haunted Rooms/ - The TV Studio.
 * Notebook - In the editing room next to the TV Studio.
 * /Lost Souls/ - A camera and a working Mac computer.

Auditorium
If the players open up the door in the Backstage area or the double doors in the First Grade Hallway, they will enter the Auditorium. Out of all of the rooms, this room appears to have sustained the most damage, considering that most of the ceiling has collapsed. There are three barricades in this room: two are in the storage room and another is in the door to a handicap bathroom. There is a Mystery Box spawn in this room. There is one set of doors that lead to the School Grounds.

Other: Easter Eggs:
 * Mystery Box Spawn - In front of the center row of chairs.
 * Amm-O-Matic - 4500 points
 * Final Stand Thirst Quencher Spawn - 3500 points
 * Radio - Hidden under a seat in the third cluster of chairs.
 * /Haunted Rooms/ - Costume Room.
 * /Lost Souls/ - Projector screen and microphones.

Main Office
If the players opens the door to the immediate left once entering the Second Grade Hallway from the First Grade Hallway, the players will gain access to the Main Office. Like the Auditorium, the Main Office has sustained extreme damage, but to a lesser extent than the former. There are three barricades in this room to defend against zombies: one in the kindergarten room near the glass foyer, one in the door leading to the superintendant's office, and one in a glass wall leading to a secret room. There is a Mystery Box spawn in this room along with a Record Player and a Tool Set. There are two sets of doors, one leading to the Gymnasium, and another leading to the School Grounds.

Weapons: Other: Easter Eggs:
 * FAMAE SAF - 1000 points
 * Mystery Box Spawn - Behind the secretary's desk in the right office.
 * Radio - In the superintendant's office, requires a weapon to activate.
 * Record Player - In the principal's office on top of a table.
 * Tools - Under the bench in the foyer.
 * /Haunted Rooms/ - Main Office itself.
 * /The Giant/ - School intercom, documents, and the kindergarten room by the Second Grade Hallway door.
 * Notebook - Shoved into a crack in the wall.

Weapons
Note: These galleries are subject to change.

Trivia

 * This is the first map in Zombies history to actually show the bodies of other people that were killed by the zombie invasion, rather than just random blood splatters or a single hanging person.
 * This map, along with its successors, contain the most weapons in Zombies history. This map alone contains a total of 73 weapons.