Insel der toten

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 Insel der Toten ' '

After Quarantaine, the four made their way to a small island not too far off from the training ground. They arrive at night, so the map is very dark. The zombies here have been exposed to Nova 7, a prototype of Nova 6, but was failed to it not being as toxic as the creators wanted. The effects of the gas on the zombies made their glowing eyes turn a bluish color, rather than the regular red. Hellhounds return, as well as the electro-shock barrier traps. This is another training ground, similar to the one at Quarantaine, but was abandoned years before. The map is a sandy, small island, and on each side of the map (It is all outside), the water is clearly visible, and zombies may be seen arising from the water. Peter recognizes the place, vaguely, but does not fully know where they are.

' Traps '

The traps on this map are the electro-shock barriers from Kino der toten, Verruckt, and Der riese.

' Boss Round '

The boss round are the returning Hellhounds from Shi no numa, Der Riese, and Kino der toten. The dogs appear in large numbers, just as they do in the previous maps.

' Power-ups and perks '

There are multiple perks and power-ups. The Power-ups available are Insta-kill, double-points, fire sale, carpenter, max-ammo, and nuke. The perks available are all the perks from ascension, with the exception of Ammo-O-matic and Dm3.

' Pack-a-Punch '

To unlock Pack-a-Punch on this map, you must first find the power; several doors will open around the map, where you activate each of 10 switches. The switches are small, thus very hard to find.

' Wonder Weapons '

Vulkan’s howl - opposite of winters howl, shoots bright orange/red magma, melts zombies. Fully automatic; similar to ray gun.

Ray gun- Shoots rays that kill zombies. Green rays Nuclear frag- frag grenade that creates a nuclear bomb.
 * Nova 116 Vulkan’s Fury- More ammo, increased firepower
 * Porter’s X2 Ray gun (Dual Wield)- Ray gun, less ammo, dual wield, Red rays

Rg-V2- Version 2 Ray gun, black in color, blue rays

' Mystery Box '
 * RG-115- Orangish-red rays, acog scope, with increased ammo and damage.

The following weapons are available from the mystery box:

Skorpion= Skorpioz 115 (Dual wield w/ extended magazine)

Galil= lamentation

Aug= AUG 5OM3

AK-47= AK-58 Jz (Extended magazine w/ flamethrower attachment)

Spas-12= Spas-24

Hs-10= Typhoid & Mary

M60= M120 (doubled ammo w/ grip)

RPK= R115 resonator

L96a1= L115 isolator

Psg1= Psg4 isolator (Acog scope w/ extended magazine)

Asp= Asp-115 (full auto upgraded w/ increased ammo)

Python= cobra

M72 LAW= M72 anarchy

RPG= RPX cannon (Increased firepower w/ no attachment)

Ballistic knife= Krause Refibrilator

Ray gun= porter’s X-2 ray gun (Dual wield)

Plasma rifle= Nova 116 Plasma rifle (Increased ammo w/ blue plasma)

Nuclear Frag= (Not able to upgrade)

Vulkan’s howl= Nova 116 Vulkan’s Fury

M2 flamethrower (FTW nitrogen cooled)

M1919 Browning (B115 Accelerator)

' Wall Guns '

The following weapons are available to be bought off the wall:

Olympia=Hades

M14= Mnesia

Pm63=Tokyo and Rose

MPL=MPL-LF

MP40=Afterburner

M16=Skull Crusher

Sickle= (Not able to upgrade)

Uzi=Uz511 (doubled ammo w/ red dot sight; random reticule)

MP5K= MP115 Kollider

Claymore=(Not able to upgraded)