Headquarters

Headquarters is a custom Nazi Zombies map. Headquarters has the features of the primary building in the Call of Duty: Black Ops multiplayer map "Array". However, more utilities have been added for the Nazi Zombies game mode. Headquarters takes place in a medium sized military base.

Backstory
While fighting zombies in the suburbs, Sgt. Michael Foley, Cpl. Austin Dunn, PFC James Ramirez, and Pvt. Joseph Allen decided to make a run for it. The four Rangers darted across an open field to escape the undead horde. While running, the zombies began to lose interest, thus the four Rangers outran the undead horde behing them. They ran to a seemingly untouched military base. But when they entered they were attack by zombies.

Enemies

 * U.S. Army Rangers zombies - The American Army Rangers zombies in this map are just like the ones in Suburbs; they wear the basic Army Rangers outfit which is ripped and blood stained. Their eyes do not glow. These zombies will roll and stumble occasionally.

Pistols

 * M9
 * .44 Magnum
 * Colt M1911 .45

Machine Pistols

 * G18
 * M93 Raffica

Submachine Guns

 * UMP45
 * PP2000
 * MP7 PDW
 * Chang Feng
 * Super V SMG

Assault Rifles

 * FAL
 * M14
 * M4A1
 * F2000
 * Famas
 * AK-103
 * TAR-21
 * CAR-15
 * SCAR-H
 * Galil ACE
 * LAPA FA-03
 * FX-05 Xiuhcoatl

Light Machine Guns

 * RPD
 * M249 SAW
 * AUG HBAR

Shotguns

 * M1014
 * Ranger
 * SPAS-12

Sniper Rifles

 * Dragunov
 * Barrett M82A1 .50cal

Launchers

 * AT4
 * RPG

Other

 * Riot Shield

Equipment

 * Claymore

Wonder Weapons

 * Decoy
 * Ray Gun

Utilities

 * Mystery Box - The Mystery Box is one of the only two utilities in this map. The Mystery Box contains every weapon, excluding the off-wall weapons. The Mystery Box has two glowing question marks on it. It costs 950 points to use.
 * Electro-Shock Defenses - The other utility in this map are Electro-Shock Defenses. There are a total of two Electro-Shock Defenses, which are scattered around the map. Each cost 1000 points to activate. When zombies touch the electricity bolt that is emitted from it they are immediately "fried", and die instantly. The electricity lasts thirty seconds.

Perk-a-Colas

 * Juggernog
 * Stamin-Up
 * Speed Cola
 * PhD Flopper
 * Quick Revive
 * Concussion Cola

Snack Machines

 * Tactical Snack

Power-Ups

 * Nuke
 * Insta-Kill
 * Fire Sale
 * Carpenter
 * Max Ammo
 * Double Points
 * Death Machine