Thread:TheDoctor115/@comment-1956117-20120131203017

I'll give you some tips, but I don't know if they will help you at all, so.

First, you should probably have a decent grasp as to what your storyline is about and stick with it. For example, mine is about the original characters' quest to end the zombies. If you want to, you can make it more complex, with major easter eggs, loopholes, introducing dynamic characters (people who change because of a specific event in the story), etc.

Second, ideas and maps can also make a good storyline. You're ideas don't always have to be 100% super cool [just look at some of my ideas for example; they aren't the best]. Maps are the best way for projecting your storyline. It's kinda like story telling, but through the releasing of maps... For example, look at the Zombies storyline that Treyarch told through World at War and Black Ops.

Third, characters can also be a major part. If you make up your own characters, you can make them however you want, which is a pro for non-canon characters. Using canon characters is also easy (for example, Tank Dempsey), but most of them have a specific personality and already have attributes, as opposed to non-canon characters [which you can assign to them].

Fourth, about creating and editing your storyline. Try and be consistent with your work. That doesn't mean edit like every day for like 5 hours, no. What it does mean is that you should try and evenly add storyline content, so it's harder to forget. In my case, I'm doing my storyline with an IRL friend (Interceptor7) and we don't plan things out a lot of the time and we usually end up finishing our maps like a month after we start them.

If you need any more tips or help, just ask me or any of the admins. I hope that somewhat helped you :)  