Safe Harbor

"After learning the location of the second Sentinel Artifact, Vindicta travels to Unit 14's coastal facility located on Terminal Island. There, the four discover Unit 14's true intentions and master plan..."

- Mission Briefing

Safe Harbor (also referred to as Chapter 2: Safe Harbor) is the second Zombies map of "The Sentinel Trials" saga, created by RoachTheIntelCollector.

Overview
Safe Harbor is a large map, similar in size to Museum of the Dead. The map has three distinctive areas; the cargo ship, port, and warehouse. Players will spawn on the deck of the cargo ship, where they will have access to other parts of the ship automatically. The players must locate an apparition of the first Sentinel Artifact below decks, which acts as the map's power switch. Upon interacting with it, it will disappear, causing a small trace of Prima Materia to break open a side door, opening a path down to the docks and nearby warehouse.

The port area is wide open, featuring various shipping containers, wooden crates, and various equipment. This allows for long range engagements on the map, something the other areas lack in. Upon gaining access into the warehouse, players will be inside a recreate of the map Warehouse from The Hunt saga, featuring an identical layout, although some of the exterior doors are blocked off.

Starting Loadout

 * 10/22
 * Strife
 * Combat Knife
 * 4 Fragmentation Grenades

Off-Wall Weapons

 * Strife - 500 points
 * 10/22 - 500 points
 * RK 7 Garrison - 700 points
 * Saug 9mm - 750 points
 * Escargot - 1000 points
 * MOG 12 - 1000 points
 * Swordfish - 1200 points
 * Mozu - 1250 points
 * MX9 - 1250 points
 * Spitfire - 1400 points
 * M1897 Trebuchet - 1400 points
 * Maddox RFB - 1400 points
 * KN-57 - 1400 points
 * ICR-7 - 1550 points
 * Vapr-XKG - 1550 points
 * Auger DMR - 1600 points
 * Titan - 3750 points

Mystery Box

 * ICR-7
 * Rampart 17
 * KN-57
 * Vapr-XKG
 * Maddox RFB
 * Swat RFT
 * Hitchcock M9
 * MX9
 * GKS
 * Spitfire
 * Cordite
 * Saug 9mm
 * Daemon 3XB
 * Escargot
 * M1927
 * Titan
 * Hades
 * VKM 750
 * Zweihänder
 * MOG 12
 * SG12
 * 10/22
 * Auger DMR
 * ABR 223
 * Swordfish
 * Essex Model 07
 * Paladin HB50
 * Outlaw
 * SDM
 * Koshka
 * Strife
 * RK 7 Garrison
 * Mozu
 * Welling
 * Up-n-Atomizer
 * Cymbal Monkey

Power Perks

 * Human Shield - Withstand more damage, 2500 points.
 * Helping Hand - Revive faster, 500/1500 points.
 * Speed Loader - Reload guns faster, 3000 points.
 * Marathon Runner - Sprint faster and longer, 2000 points.
 * Stopping Power - Shoot faster and gives more damage, 2000 points.
 * Fallout Enhancement - Grants the player the ability to receive no splash damage and created a nuke effect when diving to prone, 2000 points.
 * Sugar Rush - ADS faster, faster mobility when aiming down the sights and increased hipfire accuracy on all weapons, 3000 points.
 * Blade Master - Melee faster and longer, 2000 points.
 * Proximity Ping - Highlights nearby zombies within close proximity of the player, 2500 points.
 * Der Wunderfizz - Grants the player a random perk, 1500 points.

Main Quest

 * Complete the second trial.

Songs

 * TBA

Trivia

 * TBA.