Abilities (Tainted)

Abilities are purchaseable items in Watto's Shop in Tainted by EternalBlaze.

Overview
Abilities are limited, but can be purchased for decent prices. They allow players to do things to help them in the game. Certain abilities, however, have restrictions based on their effects.

Abilities will also replace Perk-a-Colas, which are featured prominently in canon and non-canon storylines. The abilities that replace Perks, however, have the same effects and do not go away until the player is down.

Temporary Abilities

 * Jetpack - A Jetpack for the player until all fuel runs out, but disappears after one round if fuel is still present. The Jetpack costs 1000 credits and can only be bought once per round.
 * Double Credits - Players will get double the credits for every time they earn any. Double Credits cost 750 credits but don't last long.
 * Jumpstyle - Players jump higher. Jumpstyle costs 750 credits.
 * Muscle Man - Players run through hordes easier and are less prone to getting down. Muscle Man costs 1000 credits.
 * Kaboom! - Getting a headshot will cause the zombie to have a mini explosion, killing any nearby zombies within a radius and gaining the points for those kills. Kaboom! costs 1000 credits.
 * Carpenter - Barriers of any type are rebuilt with one button click. Carpenter costs 750 credits.
 * Radar - The player gains a radar to show any nearby enemies, Box spawns, and musical easter egg items. Radar costs 800 credits.

Permanent Abilities (until death)

 * Juggernaut - Players can endure more before going down. Juggernaut costs 2500 credits.
 * Reload Specialist - Players reload faster. Reload Specialist costs 2000 credits.
 * Doctor - Players revive teammates faster. Doctor costs 1500 credits.
 * Sprinter - Players run faster. Sprinter costs 2000 credits.
 * Demo Expert - Explosions have a greater effect and enemy explosions don't hurt as much. Demo Expert costs 2500 credits.
 * Bounty Hunter - Every 50 headshots will resupply the player with ammo and 1000 points. Bounty Hunter costs 3000 credits.
 * Jack of all Trades - Everything above 1000 credits is 500 credits cheaper and everything above 2000 credits is 1000 credits cheaper. Jack of all Trades costs 3000 credits.