User blog:Ebon Shadowshot/Update on Outside Influence

I've established what I'm doing with Outside Influence. If you don't know what that is, you must of forgotten willingly signing up for it before, and yes, near enough all active members of this wiki signed up for it so don't say you didn't unless you didn't edit/blog comment once in the time since I created that blog.

Anyway,



wtf does anybody else notice that the center wiki script or whatever is in Original English, while most other things are in American English? (In American English "Center" is "Centre", just like how "Gray" is "Grey" or "Colour" is "Color" in AE. Oh by the way you found the rant section, granting you access to the outskirts of Ebon's mind, but not deep enough to be contaminated by thoughts, emotions, interests and other things.

OI is now a Zombies Campaign, still in the current style of my writing, but returning to the grand old A Universe Splintered way of things. Outside Influence is going to be similar to the Left4Dead series (no don't complain about the fact that this is the second time I've used Valve as my guide line, Valve is the best there is no denying it!), in which while you do get to explore and go through the outside of the maps, the ultimate goal is to reach a safe house to get to the next mission. The special infected will also appear, I'm not sure in which form but that'll be clear soon.

The story revolves around several of us trying to find a way to stop the Zombie invasion by going to all of the previous Group 935 facilities encountered in Zombies, the four playable (Trib, ZH115, Wafflez and Bird) are tasked with going on the outside and outskirts of the facilities to find something to suffice. On the inside are the "negative" group (Daniel, Sniper, Cappie and HHS) who share the same goals, but do not get along with other people and refuse to communicate. They go inside the maps (same as playing the maps in WaW and Black Ops) and are NPCs. Another group are 900, Vi, Myself and Dead who go searching individually, presumabley for the same goal, they tend to communicate with eachover and the players.

As the maps progress, as does the difficulty, and it will be heavily inspired by Left4Dead 2's "The Passing" and "The Sacrifice", as well as Halo 2 and Halo: Reach.

--Ebon Shadowshot (Talk) (Contributions) 20:35, September 1, 2012 (UTC)