Everest Research Facility (aka Riesige Anlage)

Riesige Anlage is a non-canonical map that is in the Nazi Zombies game mode.

Background:
The Everest Research Facility was established in the late 1950's and was located by Mt. Everest. The scientists there study mainly in fields of geology. Two scientists named Starky Oakland and Grigory Larin were the most well known workers there. They had both worked together on a device to create fissures, but had never accomplished said goal. Reports indicate they had found a new element that was able to make rocks move to their original form if they were close to its origin. The higher dose of the element would make the process stronger and faster. Upon using the new element with element 115, the two made a lethal gas that went through the whole building. The scientists who worked their managed to escape the gas, except for Starky and Grigory. There was no bodies found or evidence of what the new element was. The facility was quaranteened, however the gas did fade and is now abandoned.

The main lab:

 * This is where you start out. It has four barriers, three buyable doors, one electrical trap, Quick Revive, a mystery box spawn, three stairs, and three doors that are activated when the power is on (one of them is buyable).

The studies room:

 * If you open the door to the upper left in the main lab, you will access the studies room. There is two barriers (one is only accessible when the power is on), two buyable doors (one from the previus mentioned room), one electrical trap, Deadshot Daiquiri, a mystery box spawn, one stair, and one door that is activated when the power is on (connects to the main lab).

The machine room:

 * Contents: If you open one of the top two doors in the main lab, you will access the machine room.  There are four barriers, three buyable doors (two from the previously mentioned room), Stamin-up, two stairs, and a zipline that leads to the first testing room (accessible onece the power is on).
 * Strategy: Since the room is long and the zipline is short from A to B and Stamin-up is available here, this place makes a good get away plan.  It is a fair camping area that can be used for the more easier rounds.  The machine room poses a good layout for those who have PhD Flopper.

The outside quarters:

 * Contents: If you open up the door in the studies room, you will access the outside quarters.  There are nine barriers (five being ones you can't board up), four buyable doors (one opens two doors (is counted as one of the four) and another is from the previously mentioned room), one fire trap, Speed Cola, PhD Flopper, two mystery box spawns, seven stairs, five buyable area changing doors, a zipline that leads to the presentation room (accessible when the power is turned on), an easter egg node, and finally, a power switch that is by the generators.
 * Strategy: Now do not be scared about the stagering odds against you, zombies will only be able to spawn in areas you can walk on.  so if you haven't bought a door to an area inside this huge part, the zombies will not spawn there.  This is the best place to use PhD Flopper as there are many cliffs.  This is also the best area to avoid the zombified voltures.  It is best to use the zipline after the power is on if the player wishes to access the presentation room.
 * What is effected by power: Since there are three switches, only the zipline, Speed Cola, PhD Flopper, Deadshot Diaquiri, and Quick Revive are effected.

More later today:
This is so big, that it will require a lot of time to make. As you can see, some things are missing in some sections. They will be edited, so bare with me.