Time Labs

Time Labs is a Black Ops-style map. It takes place in a Group 935 time lab in 1941. It features 8 perks, power, pack-a-punch, and a new feature of time travel.

Starting Room
The spawn room, featuring the M1 Garand, for 400 points, and the Type 100 for 1000, and a time portal in the back. It is fairly small, however, there's no blockades, just some computers against the walls.

Starting Room 70's
Reached by activating the power and using the time portal once. Here you can purcase the M14 and the Mac-11.

Starting Room 2010's
Reached by using the Time Portal a second time. Here you can purchase the FAL and Vector.

More rooms to be added soon.....

Perks

 * Juggernog
 * Speed Cola
 * Double Tap Root Beer
 * Quick Revive
 * Stamin-Up
 * Mule Kick
 * Electoshock Therepy - Perk that stuns a Zombie if he hits you from behind, or while re-loading, weakens them to one knife kill.
 * Stopping Power Punch - Increases the damage of all weapons by 65%, also increases effective range by 50% percent

Wall

 * M1 Garand
 * Type 100
 * PPsH
 * STG-44
 * M14
 * Mac-11
 * AK-74u
 * Commando
 * FAL
 * Vector
 * P90
 * M4A1

Mystery Box
Out of the Mystery Box you can weapon from anytime no matter which you're in.
 * AUG HBAR
 * M60
 * Browning M1919
 * DP-28
 * Stoner63
 * Scar-H
 * SVT-40
 * Famas (can be burst or full-auto, can be switched when pack-a-punched)
 * Aug
 * F2000
 * M16
 * MP5K
 * PM63
 * MPL
 * UMP-45
 * Mini Uzi
 * Thumper
 * M1A1 Carbine w/ Launcher
 * Ballistics Knife
 * Crossbow
 * WA2000
 * Intervention
 * L96A1
 * M9
 * Desert Eagle
 * CZ75
 * AK-47
 * ACR
 * RPG-7
 * Skorpion
 * SPAS-12
 * HS-10
 * Galil
 * Enfield
 * Ray Gun
 * The Beam Annihilator Blastor (New Wonder Weapon which fires a beam that elimates everything it hits, needs to recharge after each shot)