User blog:CornOnTheCod/Solutions to the long annoying node puzzles.

What I have noticed:

 * 1) I have noticed that the whole community isn't really the biggest fan about the big puzzles you had to solve in maps like Ascension. Yeah, I agree fully that Treyarc needs to do something too.
 * 2) Actually though, The puzzles shouldn't be changed that much, I would kind of like it if they were beatable for single player. If that, were to be the case, that would help the problem a lot (You may not always have four friends to play with).

The solutions:

 * Like I said, they should be able to be completed with a single person or at the most two.
 * Treyarc could learn some things about the Left 4 Dead puzzles just a little.
 * You should be able to complete the puzzle even if a full hoard of zombies is chasing you, it would just be harder. This means no waiting for 2 minutes staring at a clock (Ascension).
 * Timed things like at Der Riese would be really nice to have again. This is a perfect example of buying Stamin-up (perk related nodes could prove fun and not as irratating).
 * Getting rid of the idea to use a wonder weapon to complete a puzzle would help, maybe if that was replaced with simply just Pack-a-Punching any weapon would be nice. They are all fused with 115 right?  Maybe if it did use a wonder weapon, it wouldn't be needed as badly as it is now.  This mainly saves points to help you survive.  Or if completing a part would drop a Max ammo, then it wouldn't have to change.
 * The accuracy with a bomb is annoying if you miss the target, but it is really not that bad. If the bomb wasn't so far away this wouldn't be so bad.

Everyone agree?
So, basically we all just want to have to use the mystery box less as it is required to get the needed guns. If you are thinking that this may sound to easy, well I too see the same problems. I will try to think of a way to not drastically change the game in my next map. I am trying to go for something anyone can do, somewhere above medium difficulty, but not to intense that would just make a player not want to try it again at all. If the puzzles where things that were related to helping you survive and not use ammo as much, that is what I am going for.