Unquestionable Ethics

"There's no time to ask questions. No time to find out what went wrong. Just fight through the infected base and find your way out."

- Mission Briefing Unquestionable Ethics (fully known to as Chapter 1: Unquestionable Ethics) is the first map in Call of Duty: Eclipse Warfare 's Zombies mode. It takes place at Fort New Trinity, a military base and scientific research facility owned by the Galactic Council, that has been under attacked after an experiment gone wrong causes almost everyone to become infected or killed.

Story
In order to better combat and match the Opposition, Earth's Governing and Military bodies collaborate with the Galactic Council and the scientists of the Eclipse Medical and Health Services begin work on a series of "Super Soldier Experiments" to help fight off the alien threats.

One cold, snowy night, a unit of soldiers from Earth's branch of the Alliance Forces attend to witness one of these experiments at the top secret military outpost that also serves as a laboratory. The scientists inject a special serum into a soldier that becomes a Human-Madrelerorn hybrid and begins to react hostile towards the scientists and soldiers in the facility. He breaks out and begins to either kill or infect almost everyone in the facility.

One soldier, codenamed "Athena", managed to survive the attack and awakens around the dead corpses of her comrades. She goes through the base slaughtering infected and manages to reach an exit in the laboratories. She ends up in an outside area where she meets Shock Trooper Guardsmen Sgt. Alain Bourden who helps him out after she finds him surrounded by zombies. Jack McMack, a member of the Nakamurian Criminal Federation appears and brings with him a horde of more zombies. Finally, an mysterious Unnamed Mercenary jumps out and kills off the horde. The four realize they must work together to escape the facility alive.

Layout
TBA

Features
Unquestionable Ethics' gameplay is very similar to the gameplay of other Zombies Modes in previous maps while featuring new features and updating old ones.

Player can buy weapons from dead soldiers found laying dead or impaled on the walls. The Mystery Box also appears in the map having the appearance of a standard military weapons crate. Perks can also be found on the map as color coded syringes appearing on small tables throughout the map.

Many of the weapons from the Campaign and Extinction appear here as well as two new weapons, The Old Skool and The Disinfector. The Old Skool is a very powerful version of the Double-Barrel Shotgun which blasts both barrels at once and a rapid reload while The Disinfector is a Sniper Rifle-like weapon that shoots a small syringe that can briefly transform a zombie back into it's human self.

Starting Weapons

 * MX-1911 sidearm
 * Knife
 * Grenades

Wall Weapons

 * DTe-12 sidearm
 * DTn-64 CQC shotgun
 * V-61 sniper rifle
 * MPX-24 SMG
 * TXs-6 SMG
 * Mag-5 shotgun
 * M4X1 assault rifle

Box Weapons

 * Dta-45 assault rifle
 * ACX assault rifle
 * TX-82 carbine rifle
 * TX-90 assault rifle
 * TXL-4 assault rifle
 * DTs-5 SMG
 * PX-90 SMG
 * UXP-45 SMG
 * DTm-240 LMG
 * V-150 LMG
 * M60X4 LMG
 * TXR-98A HMG
 * UXAX-12 shotgun
 * JV-9 slug-gun
 * AL-8 shotgun
 * DTR-61 sniper rifle
 * Reaper sniper rifle
 * TXB-5 heavy sniper
 * X44 Revolver
 * TX-46 pistol (Single or Akimbo)
 * RXa-54 all purpose rocker launcher
 * TXZ-15 grenade launcher
 * Old Skool
 * The Disinfector

Perk Shots

 * Human Shield - Take more damage.
 * Helping Hand - Revive faster.
 * Speed Loader - Reload guns faster.
 * Marathon Runner - Sprint faster and longer.
 * Stopping Power - Shoot faster and gives more damage.

Trivia

 * The map's name is a reference to Chapter 11 of the 1998 video game Half-Life.
 * Originally, the DTe-12 sidearm was going to be the starter weapon but was swapped out with the MX-1911 pistol.
 * The "Old Skool" double barrel shotgun was inspired by the "Super Shotgun" from the 1994 video game Doom II: Hell On Earth.